Oh, this looks sweet. Gonna assume the Parallax Test GIF is from an older build.
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12-21-24 06:52 PM |
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Main - Works in Progress - Metroid: Space Complex (Ambitious NES Hack) (3) |
Mindflower |
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Newcomer Level: 4 Posts: 2/7 EXP: 188 Next: 91 Since: 09-09-24 From: Germany Last post: 62 days Last view: 60 days |
Hello everyone,
it seems many people seem to migrate over from good old rhdn, so this is a new thread for my Metroid Hack. It builds upon resources from Rogue Dawn and can be considered a completely new game, a brandnew adventure for Samus Aran. It features entirely new - Graphics (custom Tiles, Blocks & Structrues) - Animations and Parallax Scrolling - Music - Level Design - Assembly Modifications, such as new Power-ups for Samus and some Mechanics - there are 9 major areas planned. Storyline, for the time being:
Example Pictures: Surface Area Submerged Area Parallax Woods Testscreen Dense Grass Testscreen Chozo Temple, outside Chozo Temple, inside +++ I will update this first post every now and then alongside the development! +++ |
Hiryuu |
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Common spammer Level: 17 Posts: 101/174 EXP: 22598 Next: 2145 Since: 09-15-24 From: Arkansas, USA Last post: 3 days Last view: 37 min. |
Oh, this looks sweet. Gonna assume the Parallax Test GIF is from an older build. |
Mindflower |
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Newcomer Level: 4 Posts: 3/7 EXP: 188 Next: 91 Since: 09-09-24 From: Germany Last post: 62 days Last view: 60 days |
Posted by Hiryuu Hey Hiryuu, thanks for your interest & the nice words. It's from the same build, yet it lacks the updated Samus sprite, HUD and according Tileset i'm actually working on right now. Here's a WIP bump from my tile editor right now: |
MacUser |
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Shyguy Level: 13 Posts: 83/91 EXP: 9583 Next: 684 Since: 08-21-24 Last post: 22 days Last view: 4 days |
This is like Rogue Dawn BUT BETTER! ____________________ 8-bit is enough. |
Mindflower |
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Newcomer Level: 4 Posts: 4/7 EXP: 188 Next: 91 Since: 09-09-24 From: Germany Last post: 62 days Last view: 60 days |
Posted by MacUser dude thanks! The current state of the Wood Tileset, which is still being worked on: ...most recent: |
Snowshoe |
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Level: 5 Posts: 10/13 EXP: 523 Next: 6 Since: 08-19-24 From: Lunatea Last post: 11 days Last view: 16 hours |
Very cool tilesets, I'd bet it would look great on a CRT. |
Mindflower |
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Newcomer Level: 4 Posts: 6/7 EXP: 188 Next: 91 Since: 09-09-24 From: Germany Last post: 62 days Last view: 60 days |
Posted by Snowshoe I could post some of the next screenshots with some shader applied, e.g. Retroarch's crt-easymode - which i am a big fan of. So you get some idea how this could look. Thanks for your interest and the nice words! |
Hiryuu |
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Common spammer Level: 17 Posts: 111/174 EXP: 22598 Next: 2145 Since: 09-15-24 From: Arkansas, USA Last post: 3 days Last view: 37 min. |
I'm sad I don't have a working NES with a flash cart so I could do that. I DO have a working CRT at the office and a non-working NES so I'm only about halfway. I bet that would look nice, though. |
Mindflower |
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Newcomer Level: 4 Posts: 7/7 EXP: 188 Next: 91 Since: 09-09-24 From: Germany Last post: 62 days Last view: 60 days |
Posted by Hiryuu I'm a bit on the losing side; i will for the time being not be able to test my own game on original hardware, since i am from Europe so everything is PAL. What a shame, since i have a CRT, a NES and SNES (+ more) here but can't really make use of it. So yeah if somebody wants to share pics or videos of gameplay footage on real hardware i'd appreciate that. I let you know when there's something to test, to play, or a small demo release, which is hopefully anytime soon (no ETA yet!). |
Kristallinity |
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Newcomer Level: 1 Posts: 1/1 EXP: 4 Next: 7 Since: 11-27-24 Last post: 24 days Last view: 24 days |
This is truly amazing art. Does this project have any special attributes to it? or is it completely made with classic ASM and hand drawn graphics? Did you hand draw these graphics pixel by pixel? I had no idea The NES could render such an advanced 16 Bit like display. The parallax and custom animation is beautiful. I can't wait to see this in it's entirety. It's very inspiring knowing that this sort of design is possible. |
Red Soul |
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Level: 7 Posts: 29/34 EXP: 1293 Next: 155 Since: 11-09-24 Last post: 1 day Last view: 1 day |
This must be witchcraft!
Somehow you are able to make a NES game be as beautiful and colorful as the best looking SMS ones. I'm not a Metroid buff, but you can be sure I'll play this one when it's done. |
Zoinkity |
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Struttin' On In Level: 4 Posts: 7/7 EXP: 150 Next: 129 Since: 10-16-24 Last post: 5 days Last view: 17 hours |
Really impressive! The new ferns really suit that setting.
Red Soul -> if you think that's witchcraft then Former Dawn will blow your mind ;*) |
Slidelljohn |
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Red Tektite Level: 12 Posts: 71/71 EXP: 6812 Next: 1109 Since: 08-14-24 From: Slidell, Louisiana Last post: 5 days Last view: 5 days |
Yea, this stuff is really impressive Mindflower. Makes me wonder what super metroid could look like if it used the 128kb of vram that the snes ppu was capable of using instead of the 64kb of vram that nintendo decided to use. I’ll probably end up modding super metroid one day to use 128kb of vram and hope that maybe one day someone would do something with it. I’ll probably end up making this after Vitor creates the sa-1 patch for super metroid. ____________________ Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life. |
Red Soul |
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Level: 7 Posts: 30/34 EXP: 1293 Next: 155 Since: 11-09-24 Last post: 1 day Last view: 1 day |
SA-1 makes everything better (and Gradius 3 more impossible). |
Main - Works in Progress - Metroid: Space Complex (Ambitious NES Hack) (3) |
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