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Main - Works in Progress - Metroid: Space Complex (Ambitious NES Hack) (3)


Mindflower
Posted on 10-18-24 12:49 PM, in Link | ID: 1129
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Hello everyone,

it seems many people seem to migrate over from good old rhdn, so this is a new thread for my Metroid Hack.

It builds upon resources from Rogue Dawn and can be considered a completely new game, a brandnew adventure for Samus Aran.

It features entirely new
- Graphics (custom Tiles, Blocks & Structrues)
- Animations and Parallax Scrolling
- Music
- Level Design
- Assembly Modifications, such as new Power-ups for Samus and some Mechanics

- there are 9 major areas planned.


Storyline, for the time being:

*******************
** SPACE COMPLEX **
*******************

---------
- STORY -
---------


Samus discovers a wormhole connecting long-distance points in time and space.
Last thoughts go to her former adventures, warm feelings surrounding her with memories of Adam, the animals, and all the friends she met, despite travelling mostly on her own.
Knowing this will be a one-way-trip she holds her breath for a second and bravely enters the black hole.

------ SWOOOOSH! -------

Trapped on RS 833:
Samus finds herself trapped on a strange place which seems familiar for some odd reason.
It's an uncanny valley, discovering a long lost planet with an abandoned space station.
It seems she hasn't unconvered her entire back story, clear findings of Chozo Remnants and familiar footprints .
The indices lead her to this place. The signal beeped loud on her spaceship while she was occasionally flying through unknown space clusters.
A trip through the time and space continuum ends - yet nobody's there. How did THEY get here in the first place?
She will have to uncover all the planet's secrets to succeed in her journey and make a successful escape. If that will be possible - she will also have to find that out.
Accessories old and new will help her in this dire situation - A help she desperately needs, stripped back from her powerful arsenal.
It seems the long trip made her get loose on all that she took with her - minus her pitiful shortrange armcannon.



---------



Example Pictures:

Surface Area

Submerged Area

Parallax Woods Testscreen

Dense Grass Testscreen

Chozo Temple, outside

Chozo Temple, inside



+++ I will update this first post every now and then alongside the development! +++

Hiryuu
Posted on 10-18-24 02:13 PM, in (rev. 2 of 10-18-24 02:14 PM by Hiryuu) Link | ID: 1130
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Oh, this looks sweet. Gonna assume the Parallax Test GIF is from an older build.


Mindflower
Posted on 10-18-24 02:32 PM, in Link | ID: 1131
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Posted by Hiryuu
Oh, this looks sweet. Gonna assume the Parallax Test GIF is from an older build.


Hey Hiryuu, thanks for your interest & the nice words.

It's from the same build, yet it lacks the updated Samus sprite, HUD and according Tileset i'm actually working on right now.
Here's a WIP bump from my tile editor right now:

MacUser
Posted on 10-18-24 08:06 PM, in Link | ID: 1135

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This is like Rogue Dawn BUT BETTER!

____________________
8-bit is enough.

Mindflower
Posted on 10-18-24 09:12 PM, in (rev. 2 of 10-18-24 10:07 PM by Mindflower) Link | ID: 1139
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Posted by MacUser
This is like Rogue Dawn BUT BETTER!

dude thanks!



The current state of the Wood Tileset, which is still being worked on:





...most recent:

Snowshoe
Posted on 10-19-24 02:04 AM, in Link | ID: 1141

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Very cool tilesets, I'd bet it would look great on a CRT.


Mindflower
Posted on 10-19-24 03:46 PM, in (rev. 2 of 10-19-24 03:46 PM by Mindflower) Link | ID: 1163
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Posted by Snowshoe
Very cool tilesets, I'd bet it would look great on a CRT.


I could post some of the next screenshots with some shader applied, e.g. Retroarch's crt-easymode - which i am a big fan of. So you get some idea how this could look.
Thanks for your interest and the nice words!

Hiryuu
Posted on 10-19-24 05:34 PM, in Link | ID: 1169
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I'm sad I don't have a working NES with a flash cart so I could do that. I DO have a working CRT at the office and a non-working NES so I'm only about halfway. I bet that would look nice, though.


Mindflower
Posted on 10-19-24 08:25 PM, in (rev. 2 of 10-19-24 10:19 PM by Mindflower) Link | ID: 1173
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Posted by Hiryuu
I'm sad I don't have a working NES with a flash cart so I could do that. I DO have a working CRT at the office and a non-working NES so I'm only about halfway. I bet that would look nice, though.

I'm a bit on the losing side; i will for the time being not be able to test my own game on original hardware, since i am from Europe so everything is PAL. What a shame, since i have a CRT, a NES and SNES (+ more) here but can't really make use of it.
So yeah if somebody wants to share pics or videos of gameplay footage on real hardware i'd appreciate that.
I let you know when there's something to test, to play, or a small demo release, which is hopefully anytime soon (no ETA yet!).

Kristallinity
Posted on 11-27-24 08:00 AM, in Link | ID: 1397
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This is truly amazing art. Does this project have any special attributes to it? or is it completely made with classic ASM and hand drawn graphics? Did you hand draw these graphics pixel by pixel? I had no idea The NES could render such an advanced 16 Bit like display. The parallax and custom animation is beautiful. I can't wait to see this in it's entirety. It's very inspiring knowing that this sort of design is possible. :D

Red Soul
Posted on 12-15-24 06:51 AM, in Link | ID: 1417


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This must be witchcraft!
Somehow you are able to make a NES game be as beautiful and colorful as the best looking SMS ones. I'm not a Metroid buff, but you can be sure I'll play this one when it's done.

Zoinkity
Posted on 12-16-24 12:10 AM, in Link | ID: 1418

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Really impressive! The new ferns really suit that setting.

Red Soul -> if you think that's witchcraft then Former Dawn will blow your mind ;*)

Slidelljohn
Posted on 12-16-24 12:48 AM, in Link | ID: 1419

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Yea, this stuff is really impressive Mindflower. Makes me wonder what super metroid could look like if it used the 128kb of vram that the snes ppu was capable of using instead of the 64kb of vram that nintendo decided to use. I’ll probably end up modding super metroid one day to use 128kb of vram and hope that maybe one day someone would do something with it. I’ll probably end up making this after Vitor creates the sa-1 patch for super metroid.

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Red Soul
Posted on 12-16-24 05:04 AM, in Link | ID: 1420


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SA-1 makes everything better (and Gradius 3 more impossible).

Main - Works in Progress - Metroid: Space Complex (Ambitious NES Hack) (3)

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