Oh, this looks sweet. Gonna assume the Parallax Test GIF is from an older build.
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06-05-26 05:11 PM |
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| Main - Works in Progress - Metroid: Space Complex (Ambitious NES Hack) (4) |
| Mindflower |
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Newcomer Level: 5 Posts: 2/7 EXP: 466 Next: 63 Since: 09-09-24 From: Germany Last post: 593 days Last view: 591 days |
Hello everyone,
it seems many people seem to migrate over from good old rhdn, so this is a new thread for my Metroid Hack. It builds upon resources from Rogue Dawn and can be considered a completely new game, a brandnew adventure for Samus Aran. It features entirely new - Graphics (custom Tiles, Blocks & Structrues) - Animations and Parallax Scrolling - Music - Level Design - Assembly Modifications, such as new Power-ups for Samus and some Mechanics - there are 9 major areas planned. Storyline, for the time being:
Example Pictures: Surface Area
Submerged Area
Parallax Woods Testscreen
Dense Grass Testscreen
Chozo Temple, outside
Chozo Temple, inside
+++ I will update this first post every now and then alongside the development! +++ |
| Hiryuu |
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Common spammer Level: 24 Posts: 101/202 EXP: 71938 Next: 6187 Since: 09-15-24 From: Arkansas, USA Last post: 488 days Last view: 483 days |
Oh, this looks sweet. Gonna assume the Parallax Test GIF is from an older build. |
| Mindflower |
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Newcomer Level: 5 Posts: 3/7 EXP: 466 Next: 63 Since: 09-09-24 From: Germany Last post: 593 days Last view: 591 days |
Posted by Hiryuu Hey Hiryuu, thanks for your interest & the nice words. It's from the same build, yet it lacks the updated Samus sprite, HUD and according Tileset i'm actually working on right now. Here's a WIP bump from my tile editor right now: ![]() |
| MacUser |
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Shyguy Level: 17 Posts: 83/91 EXP: 22179 Next: 2564 Since: 08-21-24 Last post: 553 days Last view: 384 days |
This is like Rogue Dawn BUT BETTER! ____________________ 8-bit is enough. |
| Mindflower |
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Newcomer Level: 5 Posts: 4/7 EXP: 466 Next: 63 Since: 09-09-24 From: Germany Last post: 593 days Last view: 591 days |
Posted by MacUser dude thanks! The current state of the Wood Tileset, which is still being worked on:
...most recent: ![]() |
| Snowshoe |
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Level: 7 Posts: 10/14 EXP: 1341 Next: 107 Since: 08-19-24 From: Lunatea Last post: 521 days Last view: 474 days |
Very cool tilesets, I'd bet it would look great on a CRT. |
| Mindflower |
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Newcomer Level: 5 Posts: 6/7 EXP: 466 Next: 63 Since: 09-09-24 From: Germany Last post: 593 days Last view: 591 days |
Posted by Snowshoe I could post some of the next screenshots with some shader applied, e.g. Retroarch's crt-easymode - which i am a big fan of. So you get some idea how this could look. Thanks for your interest and the nice words! |
| Hiryuu |
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Common spammer Level: 24 Posts: 111/202 EXP: 71938 Next: 6187 Since: 09-15-24 From: Arkansas, USA Last post: 488 days Last view: 483 days |
I'm sad I don't have a working NES with a flash cart so I could do that. I DO have a working CRT at the office and a non-working NES so I'm only about halfway. I bet that would look nice, though. |
| Mindflower |
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Newcomer Level: 5 Posts: 7/7 EXP: 466 Next: 63 Since: 09-09-24 From: Germany Last post: 593 days Last view: 591 days |
Posted by Hiryuu I'm a bit on the losing side; i will for the time being not be able to test my own game on original hardware, since i am from Europe so everything is PAL. What a shame, since i have a CRT, a NES and SNES (+ more) here but can't really make use of it. So yeah if somebody wants to share pics or videos of gameplay footage on real hardware i'd appreciate that. I let you know when there's something to test, to play, or a small demo release, which is hopefully anytime soon (no ETA yet!). |
| Kristallinity |
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Newcomer Level: 2 Posts: 1/1 EXP: 23 Next: 23 Since: 11-27-24 Last post: 555 days Last view: 555 days |
This is truly amazing art. Does this project have any special attributes to it? or is it completely made with classic ASM and hand drawn graphics? Did you hand draw these graphics pixel by pixel? I had no idea The NES could render such an advanced 16 Bit like display. The parallax and custom animation is beautiful. I can't wait to see this in it's entirety. It's very inspiring knowing that this sort of design is possible. ![]() |
| Red Soul |
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![]() Level: 13 Posts: 29/54 EXP: 9502 Next: 765 Since: 11-09-24 Last post: 490 days Last view: 487 days |
This must be witchcraft!
Somehow you are able to make a NES game be as beautiful and colorful as the best looking SMS ones. I'm not a Metroid buff, but you can be sure I'll play this one when it's done. |
| Zoinkity |
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![]() Gator Level: 12 Posts: 7/43 EXP: 6888 Next: 1033 Since: 10-16-24 Last post: 276 days Last view: 255 days |
Really impressive! The new ferns really suit that setting.
Red Soul -> if you think that's witchcraft then Former Dawn will blow your mind ;*) |
| Slidelljohn |
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![]() Red Tektite Level: 15 Posts: 71/71 EXP: 15376 Next: 1008 Since: 08-14-24 From: Slidell, Louisiana Last post: 536 days Last view: 517 days |
Yea, this stuff is really impressive Mindflower. Makes me wonder what super metroid could look like if it used the 128kb of vram that the snes ppu was capable of using instead of the 64kb of vram that nintendo decided to use. I’ll probably end up modding super metroid one day to use 128kb of vram and hope that maybe one day someone would do something with it. I’ll probably end up making this after Vitor creates the sa-1 patch for super metroid. ____________________ Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life. |
| Red Soul |
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![]() Level: 13 Posts: 30/54 EXP: 9502 Next: 765 Since: 11-09-24 Last post: 490 days Last view: 487 days |
SA-1 makes everything better (and Gradius 3 more impossible). |
| Rexius55 |
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![]() Tektite Level: 14 Posts: 59/59 EXP: 11647 Next: 1424 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 513 days Last view: 148 days |
Looks fun, can't wait to see the full thing homie. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learning.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
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