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11-23-24 07:58 AM
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Main - Hacking Discussion - Hack Ideas And Requests (3)

Pages: 1 2

Slidelljohn
Posted on 08-23-24 04:28 AM, in (rev. 2 of 08-23-24 04:32 AM by Slidelljohn) Link | ID: 396

Red Tektite

Level: 11

Posts: 43/70
EXP: 5892
Next: 93

Since: 08-14-24
From: Slidell, Louisiana

Last post: 46 days
Last view: 33 days
If you have a hack idea or request you can post it here.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

MacUser
Posted on 08-23-24 04:40 AM, in Link | ID: 397

Shyguy

Level: 13

Posts: 23/90
EXP: 8252
Next: 2015

Since: 08-21-24

Last post: 14 days
Last view: 3 hours
Cat Zelda. Everyone Hylian is a cat. Moblins are dogs. Zoras stay the same because they're fish people.

____________________
8-bit is enough.

Slidelljohn
Posted on 08-23-24 04:50 AM, in Link | ID: 399

Red Tektite

Level: 11

Posts: 45/70
EXP: 5892
Next: 93

Since: 08-14-24
From: Slidell, Louisiana

Last post: 46 days
Last view: 33 days
Something tells me you like cats. I like cats too.


____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

MacUser
Posted on 08-23-24 03:39 PM, in Link | ID: 412

Shyguy

Level: 13

Posts: 25/90
EXP: 8252
Next: 2015

Since: 08-21-24

Last post: 14 days
Last view: 3 hours
Also lightbulbsun made a special hack for me back on the old RHDN site for the game Zombies Ate My Neighbors on SNES that corrected the colors for Purple Tentacle in the bonus level, Day of The Tentacle. I have the GitHub link he gave me for it too. https://github.com/lightbulb-sun/zombies-tentacle He posted it on Janurary 9, 2024.

____________________
8-bit is enough.

Chicken Knife
Posted on 08-23-24 06:52 PM, in (rev. 2 of 08-23-24 06:54 PM by Chicken Knife) Link | ID: 419
Newcomer

Level: 4

Posts: 7/9
EXP: 261
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Since: 08-21-24

Last post: 71 days
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Would love to see a simple hack that addresses what I think is the biggest problem in Chrono Trigger: the way your magic defense stat easily gets to 100 / ** at the end of the game and causes all enemy magic to do tiny amounts of damage. Big, epic spells that Lavos casts end up doing low 2 digits at most. It feels very off. I'm not sure if adjusting character stat growth or equipment magic defense values would be the best way to go, or if a more extensive rewrite of the magic defense formula is in order.

MacUser
Posted on 08-23-24 09:27 PM, in Link | ID: 425

Shyguy

Level: 13

Posts: 28/90
EXP: 8252
Next: 2015

Since: 08-21-24

Last post: 14 days
Last view: 3 hours
Posted by Slidelljohn
Something tells me you like cats. I like cats too.




:3

____________________
8-bit is enough.

Morrigan Aensland-Hill
Posted on 08-24-24 07:21 PM, in Link | ID: 448

Goomba

Level: 7

Posts: 6/26
EXP: 1276
Next: 172

Since: 08-22-24
From: Arlen, Texas

Last post: 11 days
Last view: 12 hours
My hack idea/request is a graphical mod of Arcana for SNES where all the playable female characters have their hair up in ponytails.

____________________
My beauty can overcome brains and brawn!

Slidelljohn
Posted on 08-24-24 08:21 PM, in Link | ID: 450

Red Tektite

Level: 11

Posts: 56/70
EXP: 5892
Next: 93

Since: 08-14-24
From: Slidell, Louisiana

Last post: 46 days
Last view: 33 days
I could be mistaken but I think someone ask this same thing on RHDN for Arcana.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

DarkBowser64
Posted on 08-24-24 09:01 PM, in (rev. 3 of 08-24-24 09:02 PM by DarkBowser64) Link | ID: 454

Goomba

Level: 7

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Since: 08-14-24

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My personal hack idea/request is a color restoration for the DS version of Chrono Trigger to return the color palettes to the SNES version's. Not the highest quality picture example, but it should serve well enough. Not exactly pressing, but I know a decent few people who would prefer it.

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Morrigan Aensland-Hill
Posted on 08-24-24 09:07 PM, in Link | ID: 455

Goomba

Level: 7

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EXP: 1276
Next: 172

Since: 08-22-24
From: Arlen, Texas

Last post: 11 days
Last view: 12 hours
Posted by Slidelljohn
I could be mistaken but I think someone ask this same thing on RHDN for Arcana.

That someone who brought that inspiration was me. Unfortunately, I don't draw people, locations or things well without a reference, so I was hoping there are skilled artists who have the smarts to copy off of a famous illustrator's artstyle i.e. Mike Judge and Bengus.:)

Slidelljohn
Posted on 08-25-24 03:29 AM, in Link | ID: 466

Red Tektite

Level: 11

Posts: 58/70
EXP: 5892
Next: 93

Since: 08-14-24
From: Slidell, Louisiana

Last post: 46 days
Last view: 33 days
Ah...that was you. I just checked on RHDN. Im no artist ether but I wish I was. I can kinda chop other sprites up to make new ones but I cant make anything from scratch. I made my profile gif in what I call my chop shop and its made from multiple enemies from mega man x. One day Ill finish it and bring it to life in mmx.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

supersonicjc
Posted on 08-25-24 05:56 AM, in Link | ID: 472

Goomba

Level: 7

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Since: 08-18-24
From: Wisconsin, USA

Last post: 72 days
Last view: 1 hour
a fun attempt unless its already done would be to build the loz ancient stone tablet weeks into 1 full rom, that way instead of getting to the end of a week and having to rename the sram file to the next week it would just flow into the next game... think there are some carts that got incredibly unique to get all 4 roms into one cart

SMB2J-2Q
Posted on 08-25-24 10:16 AM, in (rev. 5 of 08-26-24 05:47 AM by SMB2J-2Q) Link | ID: 481

Red Goomba

Level: 9

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EXP: 2273
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Since: 08-21-24
From: Oak Grove, OR

Last post: 9 days
Last view: 6 days
Game: Donkey Kong
Platform: ColecoVision
Requests: Freeze Timer While Intro Song Plays and When Mario Dies

Same as in the NES version, I wish that the ColecoVision version of Donkey Kong would have the timer freeze (meaning timer doesn't tick and DK doesn't roll his barrels yet/no Firefoxes appearing yet on the rivets board/no moving elevators yet on the elevators board) until the intro song ends (all on-screen action does freeze whenever Mario dies). Why? In the original 24K ROM cart, at least, the bonus timer ticks for exactly one tick before the intro song finishes, while in the 16K ROM update the timer's appearance is delayed until the intro song ends.

Also, whenever the timer warning plays (less than 10 seconds left on the timer), in both the 24K and 16K carts the main BG music is still heard, but what I want to do is fix it so only the warning sound is heard (same as in the arcade original and the NES version). What the later 16K version did get right was that the BG music stopped whenever Mario lost a life.

~Ben

Paithus
Posted on 08-25-24 02:32 PM, in Link | ID: 486
Newbie

Level: 4

Posts: 4/7
EXP: 178
Next: 101

Since: 08-22-24
From: Wilmington, North Carolina, USA

Last post: 43 days
Last view: 43 days
Game: Pocket Monster
Platform: NES
Request: Playable More Frames

This playable more frames (likeably Panda World, Super Popo's Adventure) also playable his an more frames (standing, running, etc.)

thingsiplay
Posted on 08-26-24 02:44 AM, in (rev. 3 of 08-26-24 02:05 PM by thingsiplay) Link | ID: 505

Unprofessional
Level: 10

Posts: 5/58
EXP: 4201
Next: 213

Since: 08-24-24
From: Germany

Last post: 6 days
Last view: 11 hours
This is one of my favorite Shmups on this system. It never came out in the US, but in Japan and Europe. So many have missed out on this cool game.

Game: Over Horizon
Platform: NES / Famicom
Request: Several improvements

* Sound: One thing that always bugged me is the Soundtrack while shooting or other effects are played, will cutoff parts of the music track. I don't know if its possible, but I wish someone would make this game playable without the music layer cutoff.
* Performance: The game itself has some terrible slowdowns. While this can be mitigated with emulator settings, it would be cool if the game get a patch like the SNES Fastrom patches, if possible.
* Battery Save: To save settings and formation of custom weapon and options.

Edit: Removed bonus requests. I felt too greedy.

Mankiz
Posted on 08-26-24 01:26 PM, in Link | ID: 513

Level: 1

Posts: 1/1
EXP: 9
Next: 2

Since: 08-22-24

Last post: 88 days
Last view: 82 days
Tinhead for Genesis

Remove turbo effect from action buttons.

supersonicjc
Posted on 08-26-24 07:33 PM, in Link | ID: 525

Goomba

Level: 7

Posts: 13/21
EXP: 949
Next: 499

Since: 08-18-24
From: Wisconsin, USA

Last post: 72 days
Last view: 1 hour
so had a fun request for a rom hack here 2 of em in fact, mmpr and mmpr the movie on the snes, fix there helmets and if possible fix there bodies too, its a bit disorenting when your one of the girl rangers and they go from civilian form to looking like a body builder with a bit strange parts, that and if possible maybe add kimberly's skirt to her ranger outfit... thinking like the genesis suits and more body accurate and helmet accurate rangers

Bahamut ZERO
Posted on 09-03-24 02:02 PM, in Link | ID: 666

Micro-Goomba

Level: 5

Posts: 2/11
EXP: 335
Next: 194

Since: 08-30-24

Last post: 2 days
Last view: 1 day
Final Fantasy Legend 3 for game boy - an improvement hack that skips a majority of the in battle text other than informing the player about inflicted status effects. Would dramatically improve the flow of battles

imamelia
Posted on 09-05-24 02:47 PM, in Link | ID: 705

Micro-Goomba

Level: 5

Posts: 9/10
EXP: 314
Next: 215

Since: 08-16-24

Last post: 69 days
Last view: 17 days
I'd like to see a revamp of Mega Man X6 (probably X5, too). I know there's a QoL patch for it, but it doesn't change the level design much, nor does it localize the Mavericks' names or add English voice acting. Adding a save system to a lot of games that don't have one would also be good. And I'd like to see Crash Bandicoot hacking become more viable. Maybe someone could revamp Wrath of Cortex to have better levels and loading times. I'm also always up for more GOOD Super Mario World hacks, but what I'd really like to see is more hacks that are ambitious but accessible. I don't need more Kaizo or even just plain difficult hacks, and I don't need more vanilla or "choconilla" ones; I'd just like to see something with nice graphics and music and reasonable difficulty that feels like Nintendo would have made it, maybe like if they'd made a direct sequel to Super Mario World circa 1994 after having more experience with the SNES.

MacUser
Posted on 09-05-24 02:49 PM, in Link | ID: 706

Shyguy

Level: 13

Posts: 55/90
EXP: 8252
Next: 2015

Since: 08-21-24

Last post: 14 days
Last view: 3 hours
Posted by imamelia
I'd like to see a revamp of Mega Man X6 (probably X5, too). I know there's a QoL patch for it, but it doesn't change the level design much, nor does it localize the Mavericks' names or add English voice acting. Adding a save system to a lot of games that don't have one would also be good. And I'd like to see Crash Bandicoot hacking become more viable. Maybe someone could revamp Wrath of Cortex to have better levels and loading times. I'm also always up for more GOOD Super Mario World hacks, but what I'd really like to see is more hacks that are ambitious but accessible. I don't need more Kaizo or even just plain difficult hacks, and I don't need more vanilla or "choconilla" ones; I'd just like to see something with nice graphics and music and reasonable difficulty that feels like Nintendo would have made it, maybe like if they'd made a direct sequel to Super Mario World circa 1994 after having more experience with the SNES.


The only update i want for Mega Man X5 is to turn down the volume of the dialogue box noise. >_< Geez is that sound obnoxiously loud!!!

____________________
8-bit is enough.
Pages: 1 2


Main - Hacking Discussion - Hack Ideas And Requests (3)

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