News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Chat on Discord
Views: 800,604
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts | Community
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
12-03-24 05:27 PM
Guest: Register | Login

0 users currently in Hacking Discussion | 7 bots

Main - Hacking Discussion - Hack Ideas And Requests (4)

Pages: 1 2

lightbulbsun
Posted on 09-05-24 11:17 PM, in Link | ID: 721
Newcomer

Level: 2

Posts: 2/2
EXP: 28
Next: 18

Since: 08-25-24

Last post: 88 days
Last view: 88 days
Posted by MacUser
The only update i want for Mega Man X5 is to turn down the volume of the dialogue box noise. >_< Geez is that sound obnoxiously loud!!!

This should work: https://github.com/lightbulb-sun/x5-volume
Included are five patches for volume levels between 0 and 80 (default is 90/95).

MacUser
Posted on 09-06-24 04:57 PM, in (rev. 2 of 09-06-24 04:57 PM by MacUser) Link | ID: 727

Shyguy

Level: 13

Posts: 57/91
EXP: 8844
Next: 1423

Since: 08-21-24

Last post: 4 days
Last view: 21 hours
Posted by lightbulbsun
Posted by MacUser
The only update i want for Mega Man X5 is to turn down the volume of the dialogue box noise. >_< Geez is that sound obnoxiously loud!!!

This should work: https://github.com/lightbulb-sun/x5-volume
Included are five patches for volume levels between 0 and 80 (default is 90/95).


Thanks.

____________________
8-bit is enough.

Bahamut ZERO
Posted on 09-09-24 05:37 PM, in Link | ID: 771

Micro-Goomba

Level: 5

Posts: 4/12
EXP: 404
Next: 125

Since: 08-30-24

Last post: 6 days
Last view: 1 hour
Hack for Harvest Moon that fixes a big that can occur when you give them one of your tools to upgrade (They never give them back)

SCD
Posted on 09-18-24 11:26 PM, in (rev. 11 of 10-07-24 11:37 AM by SCD) Link | ID: 879

Level: 5

Posts: 8/10
EXP: 283
Next: 246

Since: 09-14-24
From: From Parts Unknown

Last post: 5 days
Last view: 5 days
Darkstalkers 3 (Sony PlayStation): I recently found out that Donovan has his newer improved sprites from Vampire Hunter 2/Vampire Savior 2 in this port, but they only appear if you choose the D.F. Power mode, I would like to see someone make them be his default sprites?

Vampire Savior (Sega Saturn): A hack that will add these improvements to it:

Give Donovan his improved sprites from Vampire Hunter 2/Vampire Savior 2.
Fix two text errors in the English mode version of these two endings:

In J.Talbain's ending, change John to Jon.
In Hsien-Ko's ending, change Lin-Lin to Mei-Ling.

Vampire Chronicle (Sega Dreamcast): A hack that will add all of these improvements to it:

1.Translate the game to English, just copy the text info for the win quotes, Jedah and both endings from the American PSP port. You might have to create new text for the save & load screens.
2.Give some of the fighters their English names, you can probably grab them from the American PSP port.
3.Have the CPU use the default palettes for all the fighters, instead of the alternate ones.
4.Change the palettes for the player select screen to the ones from Vampire Savior 1, it's using the ones from Vampire Savior 2.
5.Switch the palettes for the background stages to their original ones, the only time it should use the alternate palettes is when you fight the Mid-Boss and the secret Oboro boss fight.
6.Have J.Talbain, Rikuo and Sasquatch appear more often in arcade mode, the CPU rarely chooses them. Have them appear in the stages they appear the most on from Vampire Savior 1: https://wiki.gbl.gg/w/Vampire_Savior/Secrets#Stage_Select_Probabilities
7.Restore the unused hidden fighter Dark J.Talbain, I think he's still in the ROM. His winning theme is still there.
8.Give Donovan his improved sprites from Vampire Hunter 2/Vampire Savior 2, I think they might be in the ROM.

Darkstalkers Chronicle: The Chaos Tower (Sony PSP): A hack that will add all of these improvements to it:

1.Change the name of Jedah's stage back to being called "The Fetus of God" once again.
2.Restore the "DOWN!" text that's suppose to appear after you won a round.
3.Have the CPU use the default palettes for all the fighters, instead of the alternate ones.
4.Change the palettes for the player select screen to the ones from Vampire Savior 1, it's using the ones from Vampire Savior 2.
5.Switch the palettes for the background stages to their original ones, the only time it should use the alternate palettes is when you fight the Mid-Boss and the secret Oboro boss fight.
6.Have J.Talbain, Rikuo and Sasquatch appear more often in arcade mode, the CPU rarely chooses them. Have them appear in the stages they appear the most on from Vampire Savior 1: https://wiki.gbl.gg/w/Vampire_Savior/Secrets#Stage_Select_Probabilities
7.Restore the unused hidden fighter Dark J.Talbain, he's still in the ROM. His winning theme is also still there as well.
8.Give Donovan his improved sprites from Vampire Hunter 2/Vampire Savior 2, I think they might be in the ROM.

Vampire: Darkstalkers Collection (Sony PlayStation 2): A hack that will add all of these improvements to it:

1.Translate the game to English.
2.Give Donovan his improved sprites from Vampire Hunter 2/Vampire Savior 2, for the arranged mode of Vampire Savior 1.
3.Give Vampire Hunter 2 the unused Night Warriors 2 title screen: https://tcrf.net/Vampire_Savior_2_%26_V ... rnate_Logo

SCD
Posted on 10-07-24 11:37 AM, in (rev. 3 of 10-10-24 10:26 AM by SCD) Link | ID: 1030

Level: 5

Posts: 9/10
EXP: 283
Next: 246

Since: 09-14-24
From: From Parts Unknown

Last post: 5 days
Last view: 5 days
I would like to see the 0xED hex editor get an unofficial update, so it will work properly on the newer operating systems of the iMac.

F-Zero (Super Nintendo): A hack that will replace the results music with the one from F-Zero 99.

Dungeons & Dragons: Tower of Doom and Shadow over Mystara (Arcade & Sega Saturn): A hack that will change the green blood to red.

Castlevania: Legacy of Darkness (Nintendo 64): A hack that will add these improvements to it:

Restores the title screen music from Castlevania 64.
You can jump while holding the nitro.
When you load your save, the upgrades for your weapons are still there.

Hiryuu
Posted on 10-08-24 10:44 PM, in Link | ID: 1067
Common spammer
Level: 16

Posts: 79/168
EXP: 19339
Next: 917

Since: 09-15-24
From: Arkansas, USA

Last post: 9 days
Last view: 8 days
Would it be better to have a separate translations request thread on something like this? Not that I ever expect anything like that to be done soon by any stretch of the imagination but there are a few things I wouldn't mind seeing in English as sort of a bucket list thing. I would wonder if that would be better suited for its own topic.


SMB2J-2Q
Posted on 10-12-24 11:11 PM, in (rev. 4 of 10-12-24 11:14 PM by SMB2J-2Q) Link | ID: 1104

Red Goomba

Level: 9

Posts: 32/39
EXP: 2491
Next: 671

Since: 08-21-24
From: Oak Grove, OR

Last post: 2 days
Last view: 8 hours
Games: Super Mario Bros. 2 (U.S.) and Super Mario Bros. 3
System: NES
Symptoms: Sound Effects Pitch Change During BGM

In both the two games I listed, during one section of the BGM the pitch of the sound effects of some items temporarily changes by one half-step up before going back to the main section.

In Super Mario Bros. 2 (U.S.) this occurs in the Overworld BGM during the added mid-section that wasn't present in Doki Doki Panic, while in Super Mario Bros. 3 this occurs during the Airship BGM also during the "B" part (except for the 1-UP sound, which always has the correct pitch).

Why is this happening, and how can I fix this, please?

Thank you,



Ben (SMB2J-2Q)

SMB2J-2Q
Posted on 11-05-24 10:42 AM, in (rev. 3 of 11-05-24 10:48 AM by SMB2J-2Q) Link | ID: 1300

Red Goomba

Level: 9

Posts: 37/39
EXP: 2491
Next: 671

Since: 08-21-24
From: Oak Grove, OR

Last post: 2 days
Last view: 8 hours
Game: Donkey Kong
System: ColecoVision
Request: Bonus Timer And Other Fixes (both 24K and 16K)

When you begin any level, on the 24K the bonus timer ticks down at all times (the revised 16K ROM version has a slight delay in the appearance of the timer until the opening music finishes playing).

What I want to do is the same as in the NES release:
1. Temporarily halt gameplay while the opening level theme ("How High Can You Get?") plays.
2. Temporarily halt gameplay when Mario dies.
3. Don't show bonus timer while the opening level theme plays (partly fixed in the 16K ROM version).
4. (24K ROM) On the Elevator board, fix Mario falling through left elevator from his starting position.
5. (24K ROM) Cancel background music when Mario dies (fixed in 16K ROM version).
6. Cancel background music when low timer warning (1000 or 900 points left on timer depending on version) plays.
7. Halt bonus timer when Mario dies (whether by enemy collision or no time left).
8. Increase point values for Pauline's items on subsequent level cycles (to 500 points for cycle 2; and 800 points for cycle 3 and up).

Thank you,



Ben (SMB2J-2Q)

MacUser
Posted on 11-05-24 09:00 PM, in Link | ID: 1302

Shyguy

Level: 13

Posts: 88/91
EXP: 8844
Next: 1423

Since: 08-21-24

Last post: 4 days
Last view: 21 hours
Game: X-Men
System: Sega Genesis
Request: Title Screen Music changed to a 16-bit version of X-Men TAS opening

Spider-Man on Sega Genesis has the theme song from the Spider-Man animated series even if it's a crappy rendition of it. I just want that for X-Men. I know it's not based on TAS. We have no X-Men games with the theme song though.

____________________
8-bit is enough.

Red Soul
Posted on 11-14-24 04:19 AM, in Link | ID: 1346


Level: 6

Posts: 14/24
EXP: 581
Next: 326

Since: 11-09-24

Last post: 10 days
Last view: 10 days
Posted by Hiryuu
Would it be better to have a separate translations request thread on something like this? Not that I ever expect anything like that to be done soon by any stretch of the imagination but there are a few things I wouldn't mind seeing in English as sort of a bucket list thing. I would wonder if that would be better suited for its own topic.


I agree with you, translations should have their own topic. As far as I'm concerned, I'd like to see proper translations of the SNES versions of Romancing Saga 2 and 3.

The "remasters" circa 2017 are awful, in my opinion, and even though the Romancing Saga 2 got that cool remake, I'd like to be able to experience the originals without suffering through the ugly art direction of the remasters and the jerky movement with halved framerate.

Hiryuu
Posted on 11-14-24 11:20 PM, in Link | ID: 1349
Common spammer
Level: 16

Posts: 159/168
EXP: 19339
Next: 917

Since: 09-15-24
From: Arkansas, USA

Last post: 9 days
Last view: 8 days
I may just then soon.


Zoinkity
Posted on 11-15-24 06:21 AM, in Link | ID: 1352

Struttin' On In

Level: 3

Posts: 4/5
EXP: 77
Next: 51

Since: 10-16-24

Last post: 9 days
Last view: 12 hours
Posted by Morrigan Aensland-Hill
My hack idea/request is a graphical mod of Arcana for SNES where all the playable female characters have their hair up in ponytails.


Why stop there? Arcana neko ponytail mod!

STARWIN
Posted on 11-18-24 02:54 PM, in (rev. 2 of 11-18-24 02:54 PM by STARWIN) Link | ID: 1372
Newcomer

Level: 2

Posts: 1/3
EXP: 20
Next: 26

Since: 11-18-24

Last post: 15 days
Last view: 15 days
Posted by Red Soul
I agree with you, translations should have their own topic. As far as I'm concerned, I'd like to see proper translations of the SNES versions of Romancing Saga 2 and 3.

The "remasters" circa 2017 are awful, in my opinion, and even though the Romancing Saga 2 got that cool remake, I'd like to be able to experience the originals without suffering through the ugly art direction of the remasters and the jerky movement with halved framerate.


For RS2 I agree, but RS3 with the mana sword translation patch is one of my most played RPGs ever. I wouldn't avoid playing that one, even if the text may feel frank at times.

Red Soul
Posted on 11-21-24 09:03 PM, in Link | ID: 1386


Level: 6

Posts: 20/24
EXP: 581
Next: 326

Since: 11-09-24

Last post: 10 days
Last view: 10 days
Posted by STARWIN
Posted by Red Soul
I agree with you, translations should have their own topic. As far as I'm concerned, I'd like to see proper translations of the SNES versions of Romancing Saga 2 and 3.

The "remasters" circa 2017 are awful, in my opinion, and even though the Romancing Saga 2 got that cool remake, I'd like to be able to experience the originals without suffering through the ugly art direction of the remasters and the jerky movement with halved framerate.


For RS2 I agree, but RS3 with the mana sword translation patch is one of my most played RPGs ever. I wouldn't avoid playing that one, even if the text may feel frank at times.



If RS3 is playable to the finish despite its unpolished state I may consider it, but I wish someone went and gave it a once over. Magno's Spanish translation is really polished and could be used as a base, I feel. I understand the language, but it's tiresome for me to play in Spanish.

Bahamut ZERO
Posted on 11-27-24 07:42 AM, in (rev. 2 of 11-27-24 07:42 AM by Bahamut ZERO) Link | ID: 1396

Micro-Goomba

Level: 5

Posts: 12/12
EXP: 404
Next: 125

Since: 08-30-24

Last post: 6 days
Last view: 1 hour
Tecmo's Secret of the Stars: a mod that doubles gold and experience rewards while cutting the encounter rate in half

SCD
Posted on 11-28-24 01:47 PM, in Link | ID: 1398

Level: 5

Posts: 10/10
EXP: 283
Next: 246

Since: 09-14-24
From: From Parts Unknown

Last post: 5 days
Last view: 5 days
Mario & Luigi: Superstar Saga (Game Boy Advance): A hack that will add all the improvements from the Japanese version to the international versions.

MacUser
Posted on 11-28-24 10:09 PM, in Link | ID: 1399

Shyguy

Level: 13

Posts: 91/91
EXP: 8844
Next: 1423

Since: 08-21-24

Last post: 4 days
Last view: 21 hours
Once again, Ren and Stimpy in ToeJam and Earl. :)

____________________
8-bit is enough.

RussianManSMWC
Posted on 12-02-24 06:31 AM, in (rev. 2 of 12-02-24 06:39 AM by RussianManSMWC) Link | ID: 1402
Newcomer

Level: 2

Posts: 2/2
EXP: 26
Next: 20

Since: 09-04-24

Last post: 1 day
Last view: 21 hours
Posted by BZ Hacks
Tecmo's Secret of the Stars: a mod that doubles gold and experience rewards while cutting the encounter rate in half


Merry christmas! What, is it not christmas? Err... happy St. Patrick's day!

Don't know about encounters, but money/exp gain is doubled for sure. Also, there may be bugs that I wouldn't know about, so let me know if you find something weird.

Code if you're curious
Pages: 1 2


Main - Hacking Discussion - Hack Ideas And Requests (4)

Affiliates:


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.132 seconds. (970KB of memory used)
MySQL - queries: 111, rows: 484/493, time: 0.112 seconds.