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09-19-24 10:50 PM |
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Main - Latest posts |
Yuri Bacon |
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Red Goomba Level: 8 Posts: 39/41 EXP: 1529 Next: 658 Since: 08-16-24 Last post: 2 days Last view: 13 hours |
There's probably multiple working solutions for each problem, but knowing a little bit of ASM will probably get the best results in all cases.
For Darkstalkers 3, you can probably just replace the "normal" textures with his "improved textures" so that it gets the improved sprites regardless of what it tries to load. It's not the best solution out there but it's pretty simple to do without ASM. SFA3, if there exists code for "regulation mode off" but it's just inaccessible a simple Gameshark cheat code might be able to enable it but you'd have to do some digging. Pocket Fighter, I can't imagine anything short of reverse engineering what code loads the voice lines and redirecting them to other desired files would do. For texture stuff, give tim2view a try for seeing what textures each file contains and replacing them. For ASM stuff, try mednafen or PCSX-R for emulators with real time debuggers. Either way, psximager will be handy for ripping the files out of each game, and injecting or rebuilding the disc image with your newly modified files. ____________________ Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life. |
SCD |
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Level: 3 Posts: 6/8 EXP: 52 Next: 76 Since: 09-14-24 From: From Parts Unknown Last post: 23 hours Last view: 9 hours |
Hi everyone,
I have questions about three PSX Capcom games: Darkstalkers 3: I recently found out that Donovan has his newer improved sprites from Vampire Hunter 2/Vampire Savior 2 in this port, but they only appear if you choose the D.F. Power mode, how do I make them be his default sprites? Street Fighter Alpha 3: Is there a way to turn off regulation mode, so the red blood can appear on everything once again? Pocket Fighter: How do I re-enable the Japanese voice tracks for the story cutscenes, they're still in the BIN file. What hex values do I need to change in them, in order to do all that? |
SCD |
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Level: 3 Posts: 5/8 EXP: 52 Next: 76 Since: 09-14-24 From: From Parts Unknown Last post: 23 hours Last view: 9 hours |
Hi everyone,
I released a hack for Virtual Pro Wrestling 64 that changes the default appearances of most of the wrestlers, to make them look more accurate to their real life counterparts during that time period. You can check it out here: https://neoromhacking.net/hackpage.php?id=8179 I noticed a bunch of the costumes either have the wrong parts, or they're missing certain parts. I would like to see if it's possible to fix them, to make them look more accurate to their real life counterparts. That's why I'm looking for someone that's really good at using VPW Studio, along with hacking N64 ROMs, that can help me on switching the parts of these costumes around: The first costume of Giant Baba (#1): Change the color of the boots from red to black. The first costume of Bruiser Brody (#56): Add the lowered knee pad from his second costume (#57), and also add the white elbow pad from Koji Kanemoto's second costume (#78) as well. The second costume of Bruiser Brody (#57): Add the white elbow pad from Koji Kanemoto's second costume (#78). The first costume of Terry Funk (#77): Replace the regular wristbands with the taped hands. The first & third costumes of Tiger Mask (#67) (#69): Replace the multicolored wristbands with the regular wristbands. The second costume of Kuniaki Kobayashi (#93): Replace the taped hands with bare hands. The third costume of Kuniaki Kobayashi (#94): Replace the MMA gloves with bare hands. The second costume of Andre the Giant (#21): Switch the boots to the ones from Stan Hansen's first costume (#2). The first costume of Lex Luger (#113): Remove the armbands. The first costume of Rick Steiner (#71): Replace the multicolored boot on his right foot with a regular white boot. The first costume of Scott Steiner (#72): Replace the multicolored boot on his left foot with a regular white boot. The first costume of Kevin Nash (#104): Find a way to get the red stripes to appear on his pants on color 14 (Dark Gray). The first costume of Riki Choshu (#1): Remove the wristband and move the taped hand to his right hand. The second costume of Koji Kanemoto (#78): Remove the white elbow pad and replace the wristband on his right hand for the rest of his taped hand. All three costumes of Mitsuharu Misawa (#22) (#23) (#24): Add the regular wristbands to them. Both costumes of Steve Williams (#6) (#7): Add the regular wristbands to them. Both costumes of Stan Hansen (#2) (#3): Remove the wristband. The costume of Masanobu Fuchi (#81): Remove the wristbands. The costume of Rusher Kimura (#27): Replace the white boots with the black boots with the black laces. The costume of Tsuyoshi Kikuchi (#28): Add a wristband to his right hand. The first costume of Yoji Anjo (#31): Replace the regular wristbands with the black gloves that Yoshihiro Takayama wears (#35). The costume of Tiger Jeet Singh (#57): Add black wristbands, kneepads and replace the black boots with the red boots. The costume of Kengo Kimura (#80): Remove the wristbands and the lowered knee pad. (This will make this costume perfect for Dory Funk Jr. & Tiger Jeet Singh, along with other wrestlers.) The costume of Hiro Saito (#86): Add a regular wristband to his right hand, add the taped hand to his left hand and replace the black boots with the white boots. There's also a few textures that need to be fixed: The ripped version of the red face painted Great Muta face is messed up looking. The back of Hogan's second head is messed up, where half of his hair is dark brown instead of blonde. When you ripped any of Sting's face paints, it uses the wrong colored version of them for each face: If he has his black & white face paint, removing it reveals remnants of his blue face paint. If he has his blue face paint, removing it reveals remnants of his orange & yellow face paint. If he has his orange & yellow face paint, removing it reveals remnants of his red & white face paint. If he has his red & white face paint, removing it reveals remnants of his black & white face paint. If someone can help me on this, that would be great. |
SCD |
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Level: 3 Posts: 4/8 EXP: 52 Next: 76 Since: 09-14-24 From: From Parts Unknown Last post: 23 hours Last view: 9 hours |
Hi everyone,
I released a hack for Final Fight 2 that does some minor improvements for it, you can check it out here: https://neoromhacking.net/hackpage.php?id=5464 I would like to further my improvement hack by getting both international versions decensored, but I need help on that, because I don't have the skills to restore the content. That's why I'm looking for a SNES hacking expert that can help me on restoring this stuff back to those versions: Restore the blood. Restore Mary & Eliza. Restore Won Won's cleaver. Restore Freddie's death scream from the Japanese version. Restore the original background graphics for stages one, two and five. You can learn more about it here: http://rq87.flyingomelette.com/FF/F/2/reg.html Lower the HP of all the enemies and bosses. The ability to see the ending on any difficulty. If someone can help me on this, that would be great. |
SCD |
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Level: 3 Posts: 3/8 EXP: 52 Next: 76 Since: 09-14-24 From: From Parts Unknown Last post: 23 hours Last view: 9 hours |
Hi everyone,
I released a color hack for Final Fight CD that makes it look more like its arcade counterpart, you can check it out here: https://neoromhacking.net/hackpage.php?id=7685 There were several palettes that I couldn't change, several issues I couldn't fix and a couple features I couldn't add. That's why I'm looking for an expert that is really good on hacking Sega CD games to help me on this stuff. For the palettes I couldn't change, because the coding for them were weird. I would like to see if it's possible to change these palettes without screwing up the graphics and tiles of them: Cage Version of F.Andore: 046A06AC08EE to 024A04AC08EE The Continue Screen: 026A to 046A 0224 to 0246 0244 to 0044 0222 to 0000 02AE to 00AE The Stage Clear Screen for the Final Stage (This one is located in the ENDING.BIN file inside of the main BIN file): Background: 0024 to 0008 0222 to 0220 Characters: 08AA to 0068 0048 to 0248 Including see if it's possible to change the color coding for Cody, the weapons, the items, the head portraits and etc. from using the palette "0046" to using the palette "0068" for during gameplay, the stage clear screen and the credits. If it's not possible to change all of these palettes, then it's no big deal. For the issues I couldn't fix, here are the ones that I would like to fix for my hack: Find out what hex values they fixed in the American version that makes the animated frames for the backgrounds of stages 3 & 4 to appear like they're suppose to. Find out what's causing the bug that's making Poison & Roxy take double damage from Haggar's German Suplex and Piledriver moves. For the features I couldn't add, here are the two things I was wondering if it's possible to do: Is there a way to change the attack speed and hit detection for the three players to make them behave more like how they behaved in the arcade version? Is there a way to add hit frames to the car in the first bonus stage? If someone can help me on these, that would be great. |
SCD |
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Level: 3 Posts: 2/8 EXP: 52 Next: 76 Since: 09-14-24 From: From Parts Unknown Last post: 23 hours Last view: 9 hours |
Hi everyone,
A long time ago, me and DarkSamus993 released a restoration hack for the American versions of Strider 1 & 2, that restores content from the Japanese versions of them: https://neoromhacking.net/hackpage.php?id=3743 I recently discovered that the final cutscene in Strider 2, where Hiryu slices Grand Master in half is still muted. This is the scene: That's why I'm looking for someone that's an expert on hacking PSX ROMs, that can help me on restoring the Japanese audio for that part, it's still in the ROM. If someone can help me on this, that would be great. |
SCD |
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Level: 3 Posts: 1/8 EXP: 52 Next: 76 Since: 09-14-24 From: From Parts Unknown Last post: 23 hours Last view: 9 hours |
Hi everyone,
A long time ago, I released a hack for WCW World Championship Wrestling that restores WCW Master's original portrait & head from Superstar Pro Wrestling, which makes him look more like Andre the Giant. It also fixes text errors of some of the wrestling moves, and Rick Steiner's name as well. You can check it out here: https://neoromhacking.net/hackpage.php?id=4012 I created this ad, because I would like to further improve this game, but I need help on the things that I would like to add to my hack. I would like to see if it's possible to make it where the legs for Ric Flair, Lex Luger, Kevin Sullivan, Mike Rotunda, Rick Steiner and Steve Williams share the same palette that their upper bodies uses, for during gameplay and the ending screen. To make them look more accurate to their real life counterparts during that time period: Including fix the palettes for the other wrestlers for the ending screen, they all still use the ones from Superstar Pro Wrestling, they never change them when they brought the game over here. I also would like to see if it's possible to tone down the AI's behavior, to be less aggressive. That's why I'm looking for an expert, that's really good on hacking NES ROMs, to help me on this. If someone can help me on this, that would be great. |
Galeforce |
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Micro-Goomba Level: 4 Posts: 4/18 EXP: 169 Next: 110 Since: 09-15-24 From: Somewhere Last post: 17 hours Last view: 6 hours |
Honestly, I do like a lot of Gamma V's hacks, with the most recent one I've played being Super Luigi Land. I could only wish I was only a fraction of how good she is at her craft. I'd like to think I'm semi-ok at judging levels (been going through VLDC entries since VLDC12), but not so much at designing levels myself, haha.
I also heard Gamma is also currently at work on Super Luigi Land 2. Can't wait for that one. |
Galeforce |
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Micro-Goomba Level: 4 Posts: 3/18 EXP: 169 Next: 110 Since: 09-15-24 From: Somewhere Last post: 17 hours Last view: 6 hours |
I've been playing SM64 Co-op DX with my friends, just mostly goofing around and doing funny things like break some hacks wide open with Peach and Daisy, or use funny character mods like Neco Arc.
My next hack to play on SM64 Co-op DX is Super Mario 74. Can't wait to break that game wide open. |
Galeforce |
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Micro-Goomba Level: 4 Posts: 2/18 EXP: 169 Next: 110 Since: 09-15-24 From: Somewhere Last post: 17 hours Last view: 6 hours |
Well, at least there's an endorsement from Nightcrawler. Here's to hoping this site becomes the new home for anything romhacking and translations.
Posted by jamesamong007 If I'm to understand what happened, I don't think there's any way Nightcrawler could keep the site up and running. It sucks that this is what it has come to, but there wasn't really anything else that could've been done. Between financial complications, and copyright being an issue, that "untrustworthy" group (using very loose quotes there) ended up being the final nail in the coffin. It's either this, or nothing at all. |
SMB2J-2Q |
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Goomba Level: 5 Posts: 19/21 EXP: 525 Next: 4 Since: 08-21-24 From: Oak Grove, OR Last post: 1 day Last view: 3 hours |
Hi Shane,
I am curious as to the ChkGERtn routine:
Specifically, this checks the GameEngineSubroutine variable for either routine $07 (for player entrance) or $08 (for player control) in action, and to branch to exit (ExCSM) if so. However, when checking for routine $08 it then says BNE (if not equal) and also leave the routine (to ExCSM), so unless they had intended to add additional code after this, then shouldn't that also be a BEQ or else if it is supposed to be a BNE branch, then shouldn't it be to StopPlayerMove? I am going to try that to see if any anomalies happen during the pipe intro scene. UPDATE: I played the game with the change I applied and so far I have found no outstanding anomalies during Mario's automatic movement during the pipe intro scene. ~Ben |
Galeforce |
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Micro-Goomba Level: 4 Posts: 1/18 EXP: 169 Next: 110 Since: 09-15-24 From: Somewhere Last post: 17 hours Last view: 6 hours |
I checked out Black Matrix for a bit before I settled on ABXD (Nina). It's a nice and sleek, but simple theme. Very fitting for me. I'm a simple person. |
AutumnShinespark |
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Bronto Burt Level: 6 Posts: 24/24 EXP: 707 Next: 200 Since: 08-14-24 Last post: 4 days Last view: 4 days |
I'm not sure I've played Newer. There's a Steam game Kitsune Tails that's full of eastern themes though, maybe check there. ____________________ If you need me, I'll be overanalyzing how games work. Y'know, instead of playing them. |
imamelia |
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Micro-Goomba Level: 4 Posts: 10/10 EXP: 185 Next: 94 Since: 08-16-24 Last post: 5 days Last view: 5 days |
I'm looking for an Eastern/oriental tileset, like the one in world 4 of Newer Super Mario Bros. Wii, but there seem to be very few of those compared to more common themes. I've checked SMW Central, MFGG, and Spriters' Resource and haven't really found anything suitable. I was wondering if anyone here would have some suggestions. Bonus points if it has a similar style to Super Mario All-Stars, especially SMB3. |
MacUser |
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Paragoomba Level: 9 Posts: 62/65 EXP: 2823 Next: 339 Since: 08-21-24 Last post: 6 hours Last view: 12 min. |
Posted by Paithus She can float with the A-button, right? ____________________ 8-bit is enough. |
NovaSquirrel |
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Newcomer Level: 3 Posts: 5/5 EXP: 66 Next: 62 Since: 08-16-24 Last post: 5 days Last view: 1 hour |
Posted by Yuri Bacon Yes, but starting with season 9 in 2013 the show started to shift over toward being more science and environmentalism focused, which is kind of weird for a show that's literally supposed to be set in the Internet. And I know I'm not supposed to take it too seriously but I end up thinking about the overall worldbuilding they're doing and trying to make sense of that, like portals are a heavily emphasized feature of the series, but there are recent episodes that talk about avoiding unnecessary long distance travel to cut down on pollution, when there's a solution to that right there. Like in the episode A Change of Art, Hacker sets up a portal network to get from site to site really quickly, and they have the technology right there, someone did it, and they're just... not? But they also gave Hacker a niece when that doesn't make sense for his backstory so maybe they just don't care lol. I think I end up enjoying the older math-focused episodes more (like often the fact that math is involved isn't really even prominent, like I could see the stuff they're doing come up as simple puzzles in TTRPGs and stuff and it's polished up with really fun worldbuilding) but the newer ones still have their charm. Check out my site! It's got a bunch of projects I've worked on, including homebrew and a virtual world about collaborative map building that's RP focused. |
Yuri Bacon |
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Red Goomba Level: 8 Posts: 38/41 EXP: 1529 Next: 658 Since: 08-16-24 Last post: 2 days Last view: 13 hours |
Posted by NovaSquirrel They are still making new episodes for Cyberchase!?!?!?! Damn, color me impressed! It's been years since I've seen most of MLP, I should rewatch it sometime, or so I keep telling myself, but I never do ____________________ Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life. |
AutumnShinespark |
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Bronto Burt Level: 6 Posts: 23/24 EXP: 707 Next: 200 Since: 08-14-24 Last post: 4 days Last view: 4 days |
Hmm, I think I like the O in NEO having a full border. ____________________ If you need me, I'll be overanalyzing how games work. Y'know, instead of playing them. |
AutumnShinespark |
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Bronto Burt Level: 6 Posts: 22/24 EXP: 707 Next: 200 Since: 08-14-24 Last post: 4 days Last view: 4 days |
I've been having fun with tModLoader recently (modded Terraria). Just playing with a few quality of life like Boss Cursor (points to where offscreen the boss is), Boss Checklist which reminds you which ones you've fought, Recipe Browser which lets you search for crafting trees and such, and Magic Storage which is a really complicated way to consolidate crafting.
Really wish there was a modded item that let you play as a fox, like the wolf necklace. ____________________ If you need me, I'll be overanalyzing how games work. Y'know, instead of playing them. |
NovaSquirrel |
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Newcomer Level: 3 Posts: 4/5 EXP: 66 Next: 62 Since: 08-16-24 Last post: 5 days Last view: 1 hour |
I've been watching the PBS Kids schedule and watching Cyberchase when it comes on, and it's been kinda neat that this show is still airing (and getting new episodes) and neat that I can just get it for free over the air. Aside from that I've been sloooowly working on watching every My Little Pony: Friendship is Magic episode and I'm on season 9 so far so there's not a ton left. Check out my site! It's got a bunch of projects I've worked on, including homebrew and a virtual world about collaborative map building that's RP focused. |
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