News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Site registration now fixed. Oops!
Views: 434,250
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
09-19-24 10:13 PM
Guest: Register | Login

0 users currently in Help Wanted | 3 bots

Main - Help Wanted - [Graphics/Technical] [Sega CD] Final Fight CD - Arcade Colors


SCD
Posted on 09-15-24 10:04 AM, in Link | ID: 825

Level: 3

Posts: 3/8
EXP: 52
Next: 76

Since: 09-14-24
From: From Parts Unknown

Last post: 22 hours
Last view: 9 hours
Hi everyone,

I released a color hack for Final Fight CD that makes it look more like its arcade counterpart, you can check it out here: https://neoromhacking.net/hackpage.php?id=7685

There were several palettes that I couldn't change, several issues I couldn't fix and a couple features I couldn't add.

That's why I'm looking for an expert that is really good on hacking Sega CD games to help me on this stuff.

For the palettes I couldn't change, because the coding for them were weird. I would like to see if it's possible to change these palettes without screwing up the graphics and tiles of them:

Cage Version of F.Andore:
046A06AC08EE to 024A04AC08EE

The Continue Screen:
026A to 046A
0224 to 0246
0244 to 0044
0222 to 0000
02AE to 00AE

The Stage Clear Screen for the Final Stage (This one is located in the ENDING.BIN file inside of the main BIN file):

Background:
0024 to 0008
0222 to 0220

Characters:
08AA to 0068
0048 to 0248

Including see if it's possible to change the color coding for Cody, the weapons, the items, the head portraits and etc. from using the palette "0046" to using the palette "0068" for during gameplay, the stage clear screen and the credits.

If it's not possible to change all of these palettes, then it's no big deal.

For the issues I couldn't fix, here are the ones that I would like to fix for my hack:

Find out what hex values they fixed in the American version that makes the animated frames for the backgrounds of stages 3 & 4 to appear like they're suppose to.
Find out what's causing the bug that's making Poison & Roxy take double damage from Haggar's German Suplex and Piledriver moves.

For the features I couldn't add, here are the two things I was wondering if it's possible to do:

Is there a way to change the attack speed and hit detection for the three players to make them behave more like how they behaved in the arcade version?
Is there a way to add hit frames to the car in the first bonus stage?

If someone can help me on these, that would be great.

Main - Help Wanted - [Graphics/Technical] [Sega CD] Final Fight CD - Arcade Colors


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.035 seconds. (730KB of memory used)
MySQL - queries: 46, rows: 398/406, time: 0.030 seconds.