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11-21-24 09:04 AM
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Main - Works in Progress - Mega Man - The Wily Wars (E) SEEPROM++ (1)


JoacoRetroTech
Posted on 08-17-24 06:13 PM, in (rev. 2 of 08-17-24 07:02 PM by JoacoRetroTech) Link | ID: 225
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Since: 08-17-24

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Hi, I was working with my SEEPROM PCB to create this patch, because the majority of patches are based on the one created by Mottzilla (SRAM+)

This patch includes:

- Native SEEPROM support
- Master code
- Enabler code
- Region unlock for Europe ROM
- Rapid fire of buster to 67 %
- Slide in MM 1 & 2
- Infinite jumps (multiple pressing)
- 5 shots in screen
- Magnet beam last twice

In future releases I intend to implement other fixes and upgrades, but for now I´m very happy with the results

This is intended to run in a real console via a EPROM burning, so I not tested it on Everdrives or the like

For any bugs, you can drop me a message here, romhacking.net (crissaegrim87) or my youtube channel

https://www.youtube.com/@JoacoRetrotech

I hope you enjoy my work, thanks.


https://www.mediafire.com/file/c2kspmm8067ixu2/Mega_Man_-_The_Wily_Wars_%2528E%2529_SEEPROM%252B%252B_by_JoacoRetrotech.zip/file/





____________________
https://www.youtube.com/@JoacoRetrotech
Mega Man - The Wily Wars (E) SEEPROM++ (https://neoromhacking.net/thread.php?id=62)

Red Soul
Posted on 11-09-24 10:33 PM, in Link | ID: 1328


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Since: 11-09-24

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This is a very good selection of patches, though I personally think the double jump should be kept separate; it changes the game feel too much (the slide makes sense, however).

Also, if you are able, please correct the vertical origin of the buster shots - it is offset incorrectly and it's the kind of thing that is impossible to unsee, once noticed.

Main - Works in Progress - Mega Man - The Wily Wars (E) SEEPROM++ (1)

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