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03-31-25 08:08 PM |
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Main - Works in Progress - Mega Man - The Wily Wars (E) SEEPROM++ (1) |
JoacoRetroTech |
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Newcomer Level: 4 Posts: 1/5 EXP: 168 Next: 111 Since: 08-17-24 Last post: 225 days Last view: 219 days |
Hi, I was working with my SEEPROM PCB to create this patch, because the majority of patches are based on the one created by Mottzilla (SRAM+)
This patch includes: - Native SEEPROM support - Master code - Enabler code - Region unlock for Europe ROM - Rapid fire of buster to 67 % - Slide in MM 1 & 2 - Infinite jumps (multiple pressing) - 5 shots in screen - Magnet beam last twice In future releases I intend to implement other fixes and upgrades, but for now I´m very happy with the results This is intended to run in a real console via a EPROM burning, so I not tested it on Everdrives or the like For any bugs, you can drop me a message here, romhacking.net (crissaegrim87) or my youtube channel https://www.youtube.com/@JoacoRetrotech I hope you enjoy my work, thanks. https://www.mediafire.com/file/c2kspmm8067ixu2/Mega_Man_-_The_Wily_Wars_%2528E%2529_SEEPROM%252B%252B_by_JoacoRetrotech.zip/file/ ![]() ![]() ____________________ https://www.youtube.com/@JoacoRetrotech Mega Man - The Wily Wars (E) SEEPROM++ (https://neoromhacking.net/thread.php?id=62) |
Red Soul |
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![]() Level: 11 Posts: 10/54 EXP: 4738 Next: 1247 Since: 11-09-24 Last post: 59 days Last view: 56 days |
This is a very good selection of patches, though I personally think the double jump should be kept separate; it changes the game feel too much (the slide makes sense, however).
Also, if you are able, please correct the vertical origin of the buster shots - it is offset incorrectly and it's the kind of thing that is impossible to unsee, once noticed. |
Main - Works in Progress - Mega Man - The Wily Wars (E) SEEPROM++ (1) |
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