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11-23-24 07:57 AM |
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Main - Full Releases - Castlevania: Aria of Sorrow "streamed" music tutorial with an example patch! (1) |
Rexius55 |
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Tektite Level: 11 Posts: 16/58 EXP: 4443 Next: 1542 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 68 days Last view: 43 days |
Download the Document + Example Patches
Revised version 2. This is a tutorial document on putting "streamed" music into your Aria of Sorrow hacks! Note that this takes up a lot of data and that I may have to update both the tutorial and example patch to fix and update things in the future. Enjoy for those who use this! ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
MacUser |
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Shyguy Level: 13 Posts: 20/90 EXP: 8252 Next: 2015 Since: 08-21-24 Last post: 14 days Last view: 3 hours |
What's "streamed music"? ____________________ 8-bit is enough. |
Rexius55 |
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Tektite Level: 11 Posts: 38/58 EXP: 4443 Next: 1542 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 68 days Last view: 43 days |
Posted by MacUser "Streamed" refers to music that isn't sequenced. Sequenced music is when you use a sound engine to define commands that are coded to produce notes, octave changes, enable/disable effects like vibrato and tremolo, etc. This uses channels that are assigned instrument samples in the game, which are often changed throughout the song as well. You essentially code a note sheet for the sound engine/processor to understand. Streamed is like an MP3, OGG or WAV file. It's data that plays pre-recorded audio. The reason I put quotation marks around streamed here is because while the songs are kinda sorta streamed, they're actually really long samples that have to be kept playing and looped properly through code playing sequences. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
MacUser |
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Shyguy Level: 13 Posts: 21/90 EXP: 8252 Next: 2015 Since: 08-21-24 Last post: 14 days Last view: 3 hours |
Posted by Rexius55Posted by MacUser So like Sega CD games? ____________________ 8-bit is enough. |
Rexius55 |
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Tektite Level: 11 Posts: 39/58 EXP: 4443 Next: 1542 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 68 days Last view: 43 days |
Ye, Sega CD and some PS1 games. Idk why I didn't just say that off the bat. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 11 Posts: 48/58 EXP: 4443 Next: 1542 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 68 days Last view: 43 days |
Updated this with a second version of the download. Found a more efficient method for writing song data. I also included a couple more example patches and greatly rewrote the content of the original document as I didn't like it. Hope you enjoy y'all. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Main - Full Releases - Castlevania: Aria of Sorrow "streamed" music tutorial with an example patch! (1) |
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