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11-21-24 04:47 PM |
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Main - General Chat - Ryujinx is dead (2) |
Hiryuu |
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Common spammer Level: 16 Posts: 51/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
Unfortunate news from earlier today. It seems that the powers that be on the project were contacted by Nintendo in an agreement to end the emulator development. The Github and Download sections of the site are now closed and further Discord invites have been halted. It is unknown what the terms of the deal were between them but it's yet another Switch emulator that has been ended similar to Yuzu before it earlier this year. |
NinCollin |
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Root Administrator
Red Koopa Level: 15 Posts: 106/125 EXP: 14083 Next: 2301 Since: 08-12-24 Last post: 5 days Last view: 5 days |
Yuri Bacon |
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Shyguy Level: 12 Posts: 46/86 EXP: 7842 Next: 79 Since: 08-16-24 From: MY MOM! Last post: 4 days Last view: 1 day |
MacUser |
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Shyguy Level: 13 Posts: 70/90 EXP: 8179 Next: 2088 Since: 08-21-24 Last post: 12 days Last view: 13 hours |
Nintendo is going to go after emulators for current hardware. That's just asking for it. ____________________ 8-bit is enough. |
Galeforce |
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Paragoomba Level: 11 Posts: 32/77 EXP: 5557 Next: 428 Since: 09-15-24 From: Somewhere Last post: 4 days Last view: 15 hours |
I still hold on to my firm opinion that, if Nintendo were to actually take game preservation seriously, there would be no justifiable reason for people to put on a pirate hat, and plunder their chests. But as it is, this is where we're at.
I do agree that releasing current-gen emulation to the public is a bad idea, though. Doing that, the developers are straight up begging to be C&D'd by Nintendo. And while this wasn't a typical C&D on Ryujinx, it effectively is in this case. I do have to wonder though... people have been doing current gen emulating since the Wii U days. Why did Nintendo choose to crack down now, instead of then? |
Hiryuu |
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Common spammer Level: 16 Posts: 61/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
Nintendo has no reason to want game preservation. If archive.org ever loses its DMCA exemption, Nintendo and others like them will be at their doorstep within the first hour demanding everything about them. All they care about is profit. |
MacUser |
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Shyguy Level: 13 Posts: 72/90 EXP: 8179 Next: 2088 Since: 08-21-24 Last post: 12 days Last view: 13 hours |
At the same time Palworld is clearly a bootleg, not a fangame. It's Pokemon Fortnite and it's charging full price for it. That's using Pokemon designs and gameplay elements to get money. Nintendo has every reason to strike them down. This isn't a fangame or a romhack situation. It sure as hell isn't about preservation either. That's what emulation is for and emulation is free. When the person is charging money for the roms or the emulator, that's usually what alerts companies like Nintendo to come after them. It's not like when someone comes up with a similar idea and wants to make an omage but it's still it's own thing. Palworld is Pokemon with guns. ____________________ 8-bit is enough. |
Hiryuu |
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Common spammer Level: 16 Posts: 63/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
Galeforce |
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Paragoomba Level: 11 Posts: 41/77 EXP: 5557 Next: 428 Since: 09-15-24 From: Somewhere Last post: 4 days Last view: 15 hours |
Posted by MacUser That didn't stop Nintendo from going after Vimm.net. And, other websites like it. Though they probably went after these sites for a different reason. |
thingsiplay |
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Unprofessional Level: 10 Posts: 27/58 EXP: 4163 Next: 251 Since: 08-24-24 From: Germany Last post: 4 days Last view: 3 hours |
Posted by MacUser No, so much wrong here. bootleg is basically a romhack and based on the original game, so clearly this is not what happened here. Palworld uses original monster designs and does not use any of existing designs from Pokemon. Proof is that Nintendo didn't do any copyright strike for stealing Pokemon designs. The patent system for gameplay elements is borked and hinders innovation in the gaming industry. You should not celebrate that in my opinion. It is remain to see what actual patent infringement here is, because we don't know yet. And no, Palworld is not Pokemon with guns, its a complete different genre and has nothing to do with Pokemon. |
MacUser |
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Shyguy Level: 13 Posts: 75/90 EXP: 8179 Next: 2088 Since: 08-21-24 Last post: 12 days Last view: 13 hours |
Posted by thingsiplayPosted by MacUser There's such a thing as bootleg merch, toys, clothing, ect. If Palworld were allowed to continue, you'd have knock off plushies ect. ____________________ 8-bit is enough. |
thingsiplay |
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Unprofessional Level: 10 Posts: 33/58 EXP: 4163 Next: 251 Since: 08-24-24 From: Germany Last post: 4 days Last view: 3 hours |
Posted by MacUser Hmm, I see. But the Palworlds are all their own designs. No Pokemon is bootlegged here. So Palworld would be okay to sell Palworld plushies. Otherwise Nintendo would have dropped a lawsuit about copyright, not about a patent infringement. Posted by Hiryuu The thing is, no company is able to do proper game preservation without piracy. I'm a firm believer of this. Even the emulated games you can buy and play from Wii shop and in the Switch shop of older titles, the games are not really preserved. Sega and bunch of other companies sell bundles of games on many platforms, such as Steam, and yet those games are not really preserved. As long as a game is dependent on services and contracts, its not really in my opinion. So in that sense, no company is really interested into preserving the games forever. This can only be achieved with communities, emulators and piracy. |
Hiryuu |
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Common spammer Level: 16 Posts: 76/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
Well, sure. Further, if you have your games forever, how can they make money when the nostalgia cycle hits and they can make easy banks of 'remastered' ports, and the like?
Not to mention that we're getting to the point where SaaS is invading gaming as well. Physical media is dying and you're only in so much ownership of the software, or games, that you buy. People are getting pushed to do subscription services 'for a better price' in order to get more and more people away from it, among other things being tried and tested as the days and months progress. |
Snowshoe |
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Level: 5 Posts: 9/12 EXP: 404 Next: 125 Since: 08-19-24 From: Lunatea Last post: 24 days Last view: 9 hours |
Posted by NinCollin Nintendo's strategy is to intimidate developers who actually have the time and knowledge to work on something like this, rather than go after every single fork. If any Switch emulator gains traction again and people coalesce around it, Nintendo will do the same thing. And it's not just Nintendo; Nicalis DMCA-struck a Cave Story decompilation project and it was more or less abandoned following this, despite source code being reuploaded. It's just a clever form of brain-drain on the open source community. Companies are starting to catch on to the fact that they don't need to take it to the courts in order to shut down these projects. Even if it went to the courts, people tend to fold instantly due to legal costs and risk of astronomical copyright fines. |
Hiryuu |
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Common spammer Level: 16 Posts: 78/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
Not all of them die though, at least. AM2R is a good example of it. Even though they got put to the axe by Ninty, the project is very much still alive years later. Granted, it's no longer done by the lead dev but it still exists.
It's a setback for sure but there is proven resilience with these things. I've seen it over a quarter century now and people will do their very best to take on these company juggernauts to their dying breath. |
Yuri Bacon |
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Shyguy Level: 12 Posts: 57/86 EXP: 7842 Next: 79 Since: 08-16-24 From: MY MOM! Last post: 4 days Last view: 1 day |
Hiryuu |
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Common spammer Level: 16 Posts: 82/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
Posted by Yuri Bacon And now, twenty years later, they're doing their best to publicize TGM4 after stopping production of the old version of it with the thinly veiled threat of never completing the game if we continued to do what we were. Nah, Heboris and the like weren't going anywhere. Meanwhile, the games themselves have gotten way better with or without ARIKA's help. |
Yuri Bacon |
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Shyguy Level: 12 Posts: 60/86 EXP: 7842 Next: 79 Since: 08-16-24 From: MY MOM! Last post: 4 days Last view: 1 day |
Hiryuu |
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Common spammer Level: 16 Posts: 84/166 EXP: 17487 Next: 2769 Since: 09-15-24 From: Arkansas, USA Last post: 2 days Last view: 1 hour |
I am actually lucky enough to be near a retrocade that had a MAME cab. It was the very first time I would see a TGM1 cab, not quite in the flesh. Trying to find a cab legitimately is a fool's errand in the States, no matter what of the trilogy you're attempting to play. This same arcade had a Tengen Tetris cab, legit, and not this (and some other rare finds).
So no, I didn't ever expect to find a port of 1 and 2 on the Switch in the last year costing us single digits just to own. Obviously they've changed their tune which likely means that they want money again where they aren't making any. A lot of companies in Japan are changing their attitudes about the Western audiences in a lot of respect as of late...rollback netcode is another example of such a thing when they were originally staunchly opposed to anything like that. Granted, Japan is quite xenophobic and quite egotistical so any progress in that vein is a stellar accomplishment indeed. |
Red Soul |
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Level: 5 Posts: 3/19 EXP: 292 Next: 237 Since: 11-09-24 Last post: 8 hours Last view: 8 hours |
You cannot slay a hydra, as they say. Cut a head off, and two will sprout from the mangled remains. |
Main - General Chat - Ryujinx is dead (2) |
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