News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Site registration now fixed. Oops!
Views: 434,380
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
09-19-24 10:55 PM
Guest: Register | Login

Main - Latest posts
By Threads | By Posts

15 min. | 1 hour | 1 day | 7 days

Pages: 1 2 3 4 5

Paithus
Posted on 09-14-24 02:21 PM, in Peach's Primvit (SMB3 hack) Link | ID: 809
Newbie

Level: 3

Posts: 6/6
EXP: 78
Next: 50

Since: 08-22-24
From: Wilmington, North Carolina, USA

Last post: 5 days
Last view: 5 days
Hi.

If proud made a new SMB3 hack is called "Peach's Primvit" gots crazy. I borrowed started working a tonight yours truly.



thingsiplay
Posted on 09-14-24 07:37 AM, in What are you currently watching? (rev. 3 of 09-14-24 07:40 AM by thingsiplay) Link | ID: 808

Octorok

Level: 5

Posts: 20/22
EXP: 526
Next: 3

Since: 08-24-24

Last post: 1 day
Last view: 2 hours
Just an hour ago finished watching the first Harry Potter film from 2001. I never watched them before, even though I was already an adult at this time. Don't ask me how this could have happened. Will continue with the rest throughout the weekend.

Morrigan Aensland-Hill
Posted on 09-13-24 07:46 PM, in What forum theme do you use? Link | ID: 807

Goomba

Level: 6

Posts: 25/25
EXP: 665
Next: 242

Since: 08-22-24
From: Arlen, Texas

Last post: 6 days
Last view: 1 day
As a CAPCOM-loving maiden, I mainly use the Megaman (Acmlmboard 1.x Classic) as my theme of choice no questions asked.;)

____________________
My beauty can overcome brains and brawn!

Ugarit
Posted on 09-13-24 05:36 PM, in Pocket king GBC questions Link | ID: 806
Newcomer

Level: 1

Posts: 2/2
EXP: 7
Next: 4

Since: 09-13-24

Last post: 6 days
Last view: 6 days
I would like to get started translating gameboy games,and the game i choose for this project is pocket king for GBC. I have a few questions:
1. Is there any currently translating project of this game? I dont want to start translating a game that is already being worked on.
2. Can anybody take a look on this games data and tell me how easy would be to translate (if there are any weird encoding,compression,other stuff to be noted?) I took a look at the rom in TM and i found the sections where they store ASCII characters and kana,they look normal to me.
3. I am totally new to hacking roms,so i mainly follow the guides found on documents section of rhdn made by user Bunkai. Can anybody tell me if they are any good (they are the most complete stuff on the subject found by me) and if not can you pls point me to other material for learning?

Ugarit
Posted on 09-13-24 05:28 PM, in Introductions Link | ID: 805
Newcomer

Level: 1

Posts: 1/2
EXP: 7
Next: 4

Since: 09-13-24

Last post: 6 days
Last view: 6 days
Hello,I am Ugarit and this is my first time here. I want to get started translating gameboy games,and i create a thread around here with some questions about my coming project

Morrigan Aensland-Hill
Posted on 09-13-24 01:43 PM, in Is NeoRHDN a dangerous website? Link | ID: 804

Goomba

Level: 6

Posts: 24/25
EXP: 665
Next: 242

Since: 08-22-24
From: Arlen, Texas

Last post: 6 days
Last view: 1 day
Does Norton STILL see NeoRHDN as a dangerous website? Well, that was very weak in the upper story. Until they see the error of their ways, I'm liable to keep using my mobile phone for this site. But no need to excite yourself over this--I'll be in touch.

____________________
My beauty can overcome brains and brawn!

Yuri Bacon
Posted on 09-13-24 10:04 AM, in Super Mario World: 30th Anniversary Edition™ (6-23-24) Link | ID: 803

Red Goomba

Level: 8

Posts: 37/41
EXP: 1529
Next: 658

Since: 08-16-24

Last post: 2 days
Last view: 13 hours
Cool! I'm gonna have to check this out when I got the time.


____________________
Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life.

Yuri Bacon
Posted on 09-13-24 10:02 AM, in Some icon and logo variations for the community Link | ID: 802

Red Goomba

Level: 8

Posts: 36/41
EXP: 1529
Next: 658

Since: 08-16-24

Last post: 2 days
Last view: 13 hours
I'd be happy with either v13, v14, or even v15. Awesome work (again)!

____________________
Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life.

thingsiplay
Posted on 09-13-24 09:03 AM, in Some icon and logo variations for the community (rev. 2 of 09-13-24 09:47 AM by thingsiplay) Link | ID: 801

Octorok

Level: 5

Posts: 19/22
EXP: 526
Next: 3

Since: 08-24-24

Last post: 1 day
Last view: 2 hours
Hmm, it looked strange if only one letter was overlapping, so I tried to overlap them all. And I couldn't help and touched other aspects too. :D

v14:



EDIT:

Guess I'm officially flooding this thread now... I try to come up with something new and then I came up with something old.

v15:


Special
Posted on 09-13-24 07:45 AM, in Some icon and logo variations for the community Link | ID: 800

Goomba

Level: 7

Posts: 31/31
EXP: 1079
Next: 369

Since: 08-11-24

Last post: 6 days
Last view: 15 hours
I would scooch the R close to the H a tad it looks slightly out of place given the gap, perhaps the R's leg can overlap the H, that way the "Neo" doesn't have to be fused onto the R either.

thingsiplay
Posted on 09-13-24 06:51 AM, in Some icon and logo variations for the community Link | ID: 799

Octorok

Level: 5

Posts: 18/22
EXP: 526
Next: 3

Since: 08-24-24

Last post: 1 day
Last view: 2 hours
I sent you a pm with additional project files, so you are free from me in the future when needed. v13 is the requested v12 with black border. The bottom site reference color had to be changed too. I think black border looks quite good in any situation to be honest.

I can still do any adjustments and changes whenever you need. :-)

v13


NinCollin
Posted on 09-13-24 05:07 AM, in Some icon and logo variations for the community Link | ID: 798
Root Administrator

Koopa

Level: 12

Posts: 103/105
EXP: 6702
Next: 1219

Since: 08-12-24

Last post: 1 day
Last view: 23 hours
I think my favorite is v12; I'd be good to go with that one (i would like to see what a black bordered variant of v12 looks like though)

Check out some of my websites!
imageimageimage

LadiesMan217
Posted on 09-13-24 02:29 AM, in Super Mario World: 30th Anniversary Edition™ (6-23-24) Link | ID: 797
Newcomer

Level: 1

Posts: 1/1
EXP: 2
Next: 9

Since: 09-12-24

Last post: 6 days
Last view: 19 hours
Fanatical like a Demon


Super Mario World: 30th Anniversary Edition™
A project 3.6 years late in the making!

Super Mario World: 30th Anniversary Edition™ is a hack that aims to celebrate SMW's 30th year by making (arguably) the most definitive version of the game we all know and fell in love with. It takes aspects from various versions of the game like using Super Mario Advance 2's cutscenes, game goals (dragon coins), the status screen, new music from Super Mario Maker 2, a hard mode difficulty for veterans that'd like a challenge to a familiar yet different game, Yoshis having new gimmicks and being able to take them in castles and boss rooms, the list goes on! For a more full list of changes:

Changes:
-Uses sa1
-Luigi and Peach have different graphics.
-Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2).
-You can save at any time now on the map by pressing select to enter the Status Screen and exiting it (upon beating the game you can also use it to teleport to different areas on the map).
-Various levels have cosmetic changes to match their placement on the map (including beta bg's).
-Various enemies have cosmetic changes to them.
-Some changes have been made to enemies in the credits.
-Dragon Coins are now in almost every level (excluding switch palaces and Bowser's castle).
-Dragon Coins individually save everytime a midway point or goal tape is touched.
-There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found and all 5+ Dragon Coins have been collected in every level (outside of switch palaces). Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi. In hard mode (more info further down) it's a bit different, all levels (minus Switch Palace levels) must be beaten at least once in hard mode to use Special Yoshis outside their levels. This means even if you found all 96 exits, you'll only be able to use Yoshis outside their levels in normal mode but not in hard mode. The overworld will indicate with an ! if the levels has been cleared in hard mode (only goaltapes count as clearing).
-All level songs now have Yoshi bongos with some exceptions (like bosses).
-Yoshi can enter most castles now (and boss rooms).
-Yoshi can now eat much more enemies, can you find out which?
-Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart.
-All levels, except switch palaces, now contain Dragon Coins. Collect 5 or more in each level will change them into Peach coins like sma2.
-Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. This will not only change the map palette and the 1st page enemies like in the vanilla smw, but also every level will now have a new palette and even more enemies will have different appearances. These changes also affect the credits.
-A "hard mode" exists which can be activated by going to either Yoshi's House or the Top Secret Area, pausing the game, inputting the Konami code, and then unpausing the game. If done right, a message prompt will appear.
-Hard mode changes the behavior of various enemies (and bosses) as well as adding new ones not previously seen throughout certain levels. Normally the losing powerup system now functions like SMA2 (you first turn into Big Mario and then if you get hit again the box item will drop), in hard mode you automatically turn small like in vanilla smw but the item box is disabled. Midway points also won't give you a powerup.

A full log of the version history can be found in the zip.

Here are some videos showcasing the hack.







Major thanks:
-Imamelia for sticking through this entire hack since its inception, helping me learn the asm tat was necessary to pull this off as well as doing what I couldn't do, debugging, and much more.
-Yoshifanatic for big patches such as the SMA2 cutscenes, Yoshi on boss tilting platform fix, his smw disassembly which helped a ton with the credits hacks, debugging, and much more.
-KevinM's SMM2 Red Yoshi uberasm patch which was the base code for all colored Yoshi abilities (the dude took my dms for the longest time when the red Yoshi patch was still in waiting and needed specific things for my hack).
-TheMario60 for going above and beyond on the credits. What started out as a simple, hey I need help and here's my progress, ended up turning into something above and beyond that i couldn't fathom in my wildest dreams for the credits (which also paved new ideas for other things).
Lui for sharing asm resources for his Super Mario Advance 2 hack.

Honorary Mentions:
-Alcaro
-Daizo Dee Von
-Masterlink
-musicalman
-p4plus2
-Skewer
-Von Fahrenheit

Beta Testers:
-Anorakun
-Coco
-Hailstrike
-K.T.B.
-Lightvayne
-SuperHyperRed
-TDW
-The Cursed Goomba
-wye
-Yukinon

____________________
Major thanks to Suika Ibuki for initial layout & a friend of mine for modernizing it!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.

Chicken Knife
Posted on 09-13-24 02:08 AM, in FF3 Touch-up & Fixes hack (rev. 12 of 09-13-24 09:55 AM by Chicken Knife) Link | ID: 796
Newcomer

Level: 4

Posts: 9/9
EXP: 146
Next: 133

Since: 08-21-24

Last post: 6 days
Last view: 4 days
Hey everyone. I just finished work on a brand new hack called FF3 Touch-ups & Fixes for FF3 Famicom. There's been a lot of rebalance hacks made for this game, but I mostly prefer the original balancing. I just felt it needed some rough edges smoothed out and some annoying bugs fixed. I'm glad to make the debut here on NeoROMhacking.net. I'm really rooting for this site.



https://drive.google.com/file/d/136OTjFdjkFhoGOjjlWjHzWXtKgX2KJNv/view?usp=sharing



FF3 - Touch-ups & Fixes.ips includes the following four components:

1. 10 corrections to sprite drawing errors across various jobs in battle, similar in nature to my prior touch-up patches for FF1 & FF5 (see included readme for much more detail)

2. A bugfix for the elemental magic damage boost affording by certain rods & staves not working. Resulting damage with those spells seems to be appx 20% higher with the fix.

3. A fix to a problem with rows in the native game, where any row adjustments made in battle would be saved after battle, and thus have to be manually adjusted. With this fix, any row changes during battle will be reverted back to the pre-battle arrangement afterwards.

4. A fix to the flee bug, where the game was supposed to set evade to zero while fleeing but mistakenly set defense to 0, making any attempts to flee exceedingly deadly.

All four of these components are included in the main patch, but are also included in separate patches in the individual components folder.

These patches were tested with the Alex W. Jackson, Neill Corlett, SoM2Freak translation, but should work with most other versions of the game.



Credits / Thanks

The elemental boost fix wouldn't have been possible without everything8215's FF3 disassembly.

The row fix component involves ASM work by everything8215 which he generously contributed after I had reached out to him for guidance on the issue.

Credit to Maeson for the flee defense bugfix.

Yuri Bacon
Posted on 09-12-24 11:34 PM, in Submissions? Link | ID: 795

Red Goomba

Level: 8

Posts: 35/41
EXP: 1529
Next: 658

Since: 08-16-24

Last post: 2 days
Last view: 13 hours
Submissions are planned but not yet implemented. You can post a hack on the "Full Releases" board if you got something complete you're ready to share tho.

____________________
Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life.
Pages: 1 2 3 4 5


Main - Latest posts


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.030 seconds. (920KB of memory used)
MySQL - queries: 93, rows: 446/452, time: 0.025 seconds.