News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Site registration now fixed. Oops!
Views: 434,743
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
09-20-24 01:35 AM
Guest: Register | Login

Main - Posts by SMB2J-2Q

Pages: 1 2

SMB2J-2Q
Posted on 09-18-24 12:04 AM, in Super Mario Bros. Fixes (rev. 2 of 09-18-24 12:06 AM by SMB2J-2Q) Link | ID: 862

Goomba

Level: 5

Posts: 21/21
EXP: 526
Next: 3

Since: 08-21-24
From: Oak Grove, OR

Last post: 2 days
Last view: 6 hours
I was just told by the person who compiled the SMAS-style level breakdown for SMB that the new $BA RAM flag was a flag created specifically for the underwater scene in world 8-4 in both SMB and SMBLL, which although it has the map type of underwater it keeps the palette and music attributes related to the castle level, hence why we're hearing the castle level music here.

~Ben (SMB2J-2Q)
Pages: 1 2


Main - Posts by SMB2J-2Q


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.036 seconds. (704KB of memory used)
MySQL - queries: 34, rows: 373/382, time: 0.031 seconds.