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11-21-24 11:43 AM |
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Main - Posts by CalicoStonewolf |
CalicoStonewolf |
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Newcomer Level: 3 Posts: 1/4 EXP: 80 Next: 48 Since: 08-13-24 Last post: 82 days Last view: 9 days |
I've asked about this before in the (former) RHDN discord and forums before, but would anyone be willing to look into making a patch to make Super Mario RPG's menu font behave in the same way that dialogue text does, as a variable width font? I wouldn't think it'd be that difficult, but I'm not honestly versed in that sort of code myself.
I've attached some mock up images to show what it'd look like with a VWF style applied. |
CalicoStonewolf |
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Newcomer Level: 3 Posts: 2/4 EXP: 80 Next: 48 Since: 08-13-24 Last post: 82 days Last view: 9 days |
Posted by Slidelljohn Here's the Before and After screenshots, I hope they work. And yes, this is request a "do it for me" thread, seeing as the "Help Wanted" description literally says "Have a request..." I figured that this suits that description. |
CalicoStonewolf |
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Newcomer Level: 3 Posts: 3/4 EXP: 80 Next: 48 Since: 08-13-24 Last post: 82 days Last view: 9 days |
Posted by Morrigan Aensland-HillPosted by CalicoStonewolfPosted by Slidelljohn What? These are mockups. There's no patch that does this, this is my asking for a patch to apply this effect. |
CalicoStonewolf |
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Newcomer Level: 3 Posts: 4/4 EXP: 80 Next: 48 Since: 08-13-24 Last post: 82 days Last view: 9 days |
Posted by Yuri Bacon https://datacrystal.tcrf.net/wiki/Super_Mario_RPG:_Legend_of_the_Seven_Stars There's information here about the ROM map and RAM map as well. https://www.romhacking.net/games/804/ RHDN also has documents about the Bank $C2 Disassembly as well as Byte References as well. Not sure if that directly has the functions. I get confused looking at this sort of stuff, so I'm not sure myself. |
Main - Posts by CalicoStonewolf |
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