|
||||||
|
Views:
5,017,239 |
![]() ![]()
Main
| Rules/FAQ
| Discord
| Memberlist
| Latest posts
| Stats
| Ranks
| Online users
|
11-07-26 04:31 PM |
||||
| Guest: Register | Login | ||||||
| 0 users currently in Hacking Discussion | 1 guest | 1 bot |
| Main - Hacking Discussion - I was hoping to submit a ROM Hack and also get feedback |
| retroreplay82 |
| ||
|
Newcomer Level: 1 Posts: 1/2 EXP: 2 Next: 9 Since: 11-06-26 Last post: 18 hours Last view: 18 hours |
Mega Man in Super Mario World, Beta 1.2 | Testers wanted
Hey everyone! I’m looking for testers for Mega Man in Super Mario World. It was rejected because of the bugs, but I have changed a lot. I do not want to submit it again, until users suggest it is more polished. Would anyone like to beta test? You can grab the rom hack here: https://retro-replay.com/romhacking/hacks/mega-man-in-super-mario-world/ hopefully I can get it uploaded to neoromhacking as well when it is more polished. You play as Mega Man through eight of SMW’s tougher stages, with a chargeable Buster, sliding, Rush Coil, and weapons earned from bosses. Each of the first seven stages ends with a Koopaling fight followed by a Mega Man 7 Robot Master. There are two Bowser fights waiting at the end. What’s new in Beta 1.2 [list] [*]A new scrolling overworld with connected paths and stage details. [*]Head stomps now damage all seven Koopalings and make them briefly recoil into their shells. [*]Hold B when stomping for a higher bounce. [*]Fixed X on the map so it shows details instead of entering the level. [*]Includes the earlier sprite, pickup, and screen-flicker fixes. [/list] Download Mega Man in Super Mario World on Retro Replay The download contains a BPS patch, instructions, credits, and a player guide. Apply it to a clean, unheadered Super Mario World USA ROM: CRC32: B19ED489 Size: 524,288 bytes No ROM is included. Please don’t reuse emulator save states from an older build. What I’d like feedback on [list] [*]Any broken sprites, odd colors, flickering, or missing sounds. [*]Whether the bosses feel fair, especially their speed and attack timing. [*]Stomp detection and rebound height. [*]Any jumps, pits, pipes, or doors that cause trouble. [*]Whether the overworld route and controls are clear. [*]Anything that makes you stop and wonder what you’re supposed to do. [/list] Main controls B: Jump Y: Fire, or hold and release to charge the Buster L + Left/Right: Run Down + B: Slide R: Call Rush Coil Start: Equipment menu Up: Enter doors On the map, use the D-pad to travel, B to enter, and hold X for details. When reporting a bug, please include your emulator and core, the stage or boss, your equipped weapon, and what happened. Screenshots or short clips would help a lot. Please mention if you loaded an older save state. This is still a beta, and I’d appreciate some fresh eyes on it. Thanks for giving it a try! ____________________ My Pet Project retro gaming site, here: https://retro-replay.com |
| Main - Hacking Discussion - I was hoping to submit a ROM Hack and also get feedback |
|
Acmlmboard v2.5.6+neo (2024-08-13) © 2005-2026 Acmlm, Emuz, NinCollin, et al. |
|
MySQL - queries: 47, rows: 398/407, time: 0.041 seconds. |