|
||||||
Views:
1,284,508 |
![]() ![]() ![]() |
04-02-25 06:50 AM |
||||
Guest: Register | Login |
0 users currently in Full Releases | 1 bot |
Main - Full Releases - Super Real Mahjong VS Multilingual, Multiplatform Patch (1) |
Zoinkity |
| ||
![]() Bronto Burt Level: 8 Posts: 24/26 EXP: 1715 Next: 472 Since: 10-16-24 Last post: 44 days Last view: 1 day |
Just in time for Valentines, here's the sort of gift that unwraps itself!
https://mega.nz/file/RjwFTTKY#gDLPS1ihA1zaHFGgy8RsoClfa43ayyJr9EApq3PzuPQ ![]() Unlike the previous retail console patches, this one file will run on either a retail N64 or an Aleck64 E92 board, automatically detecting the platform and adjusting code accordingly. Both revisions of the game are supported. It also provides selecting between Japanese and English text using a DIP switch, real or virtual. Audio is not redubbed. All network features are compatible with the two original games. If you have a connection you'll see this after pressing Start: ![]() The VS option is grayed-out if the connected unit isn't talking with you. There were unused titlebars for the connection state, seemed easy enough to add in... ![]() Here's a video captured from arcade showing how network games work. The slave gets a prompt asking if they want to play. Accept, and you play a best of three rounds against the other cab. In the event of a tie you both draw a tile at random, over and over, until somebody draws higher. |
Main - Full Releases - Super Real Mahjong VS Multilingual, Multiplatform Patch (1) |
![]() ![]() |
Acmlmboard v2.5.6+neo (2024-08-13) © 2005-2025 Acmlm, Emuz, NinCollin, et al. |
MySQL - queries: 48, rows: 398/407, time: 0.040 seconds. |