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Main - Gaming - Romance of the Three Kingdoms III, a breakthrough unlike any other! (1)


ArceusI
Posted on 01-18-25 07:55 PM, in (rev. 5 of 03-21-25 02:15 PM by ArceusI) Link | ID: 1503

Bronto Burt

Level: 7

Posts: 14/27
EXP: 1373
Next: 75

Since: 01-13-25
From: Homeless in Columbus, Ohio in the United States

Last post: 26 days
Last view: 4 days
This could be useful for hackers, but right now it's irrelevant to what I must say:

I did a bit of work on Romance of the Three Kingdoms III Genesis on RetroArch and found a couple codes linked to Ruler creation, using it I found out that 100 wasn't the stat cap, instead the limit now is 255. Theoretically it could go higher but 255 is a safe number.

But, is it possible to do the same thing with Custom officers since they get RANDOM stats? Could I break the system and make super, hyper & Ultra officers there? Hard to say, but this should get eyeballs popping out big time. o_o (That smiley is what you could be doing after hearing this, but you might not be, I wouldn't be surprised if you didn't do what the smiley suggested)

UPDATE: 255 is the absolute limit, the stats can't handle 256 or greater, hence an overflow could occur. But 240 is assured safe for Political, 245 for Intellect & War & 255 for Charm, Army & Navy.

UPDATE 2: The Imperial Seal sets Charm to 100, even if the Charm goes above 100, this is a clear oversight that wasn't taken into consideration as it could be more of a penalty to get the seal if charm is too high. This might need fixing in potential hacks.

UPDATE 3: Finally edited Custom Officers!



That's the biggest breakthrough of all! Now all Customs can exceed 100 in stats! We should all celebrate with this discovery to end all discoveries for Romance of the Three Kingdoms III! :toot:

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Main - Gaming - Romance of the Three Kingdoms III, a breakthrough unlike any other! (1)

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