|
||||||
Views:
1,284,591 |
![]() ![]() ![]() |
04-02-25 07:29 AM |
||||
Guest: Register | Login |
0 users currently in Full Releases | 1 bot |
Main - Full Releases - Save system for Mega Man 7 (1) |
BobSchneeder45 |
| ||
Newcomer Level: 1 Posts: 1/1 EXP: 10 Next: 1 Since: 12-14-24 Last post: 109 days Last view: 109 days |
I've been playing around with Yoshifanatic1's disassembly of the game and got a save system working. You can pick one of three save files and the game will automatically be saved on the password screen. You can also delete a file to start from the beginning.
It turns out the game has SRAM detection built-in as an anti-piracy measure and will eventually start randomizing your input and have you fall through the floor if it was detected. This has also been patched out. Download https://romhackplaza.org/romhacks/mega-man-7-save-support-snes/ ![]() ![]() |
Red Soul |
| ||
![]() Level: 11 Posts: 28/54 EXP: 4762 Next: 1223 Since: 11-09-24 Last post: 61 days Last view: 58 days |
Sneaky, sneaky Capcom.
If this can work with hacks like MM7 Refit, it would be pretty amazing. |
Main - Full Releases - Save system for Mega Man 7 (1) |
![]() ![]() |
Acmlmboard v2.5.6+neo (2024-08-13) © 2005-2025 Acmlm, Emuz, NinCollin, et al. |
MySQL - queries: 50, rows: 401/410, time: 0.025 seconds. |