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Main - Full Releases - Update to "Mayjinsen 3 / Blitz Shogi Championship Series 3" Translation (1)


Zoinkity
Posted on 11-24-24 05:48 AM, in Link | ID: 1392

Waddle Dee

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The translation + conversion patch for the Aleck64 arcade title "Mayjinsen 3", aka "Blitz Shogi Championship Series 3" has been updated!
For those just tuning in, the original patch lets you select between English or Japanese and converts the game to work on both retail consoles and arcade hardware...but what was once semi-automated hardware detection is now fully automated!

The updated patch!
https://mega.nz/file/I2pDhY5J#r-gvw7reoJmZfVOBrqCWk8sy2UP2CwtEjXFCKfwpSIE

Depending how you look at it, this is either a major or negligible update.
A new method of hardware detection is used based on how the CPU is wired up in arcade units versus retail consoles. Being much less awful, arcade units are no longer limited to the dedicated input panel in whatever mode it was locked in before. You can use normal JAMMA sticks, both digital and analog input out of a dedicated panel, or a modified retail controller. E90 boards are now semi-compatible as a result; no JAMMA for you (too lazy to support the wiring difference), but you can use N64-alike controls.

Retail mode is completely unchanged. However, this requires the Config register reports a clock divider of 7 on retail units and 0 on Aleck E92 or E90 boards so any noncompliant emulators will be broken until fixed. Ares already does this and who knows, might even work. Sorry to say, but if I've got a stack to drop it ain't goin' to vulkan, I'm pickin' myself up a laseractive.


The old release video is the new release video! The exact same ROM behaves differently depending on the platform used. Holding P1 Start at boot on a retail console opens a menu where you can set softDIPs. Language can be set via this menu as well. The menus themselves are a repurposed version of the original debug menus.

Main - Full Releases - Update to "Mayjinsen 3 / Blitz Shogi Championship Series 3" Translation (1)

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