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11-21-24 06:02 PM
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Main - Hacking Discussion - Essential SNES ROM hacks of all time (2)

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Shiva
Posted on 10-19-24 03:47 AM, in Link | ID: 1144

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New Theory of Thracia 776 is a must for any SNES Fire Emblem fan. i'm shocked something like it even exists, people used to not want to touch this game with a 10 foot pole. a complete translation of the base game took until 2019 to get done!

Mattrizzle
Posted on 10-19-24 07:49 PM, in (rev. 2 of 10-19-24 07:50 PM by Mattrizzle) Link | ID: 1172
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Posted by Hiryuu
One that's used at the office on a daily basis is Mattrizzle and eskayelle's 2K22 edition of NBA Jam TE. My boss, who's nearing 70, cannot get away from getting a game out of me once daily in the afternoon on the SNES Classic before I head home from the job. He's not much of a gamer, but he sure appreciates the modern day aspect of an otherwise old game nonetheless with the roster updates and the engine optimizations.

I'm really hoping there's another update at some point, that said.
It makes me so happy to hear this! I really had fun working on the hack with eskayelle (a.k.a. Double Z), and am glad people are still playing it to this day.

NBA Jam T.E. is special to me because it was one of the SNES games my brother and I played together the most in our childhood. I even got my dad, who doesn't usually play video games, to play it once.

I first got into hacking it (as a teen) because I wanted to add my brother and myself in as players. That led to adding in other omitted players (Jordan, Barkley and Shaq), then making the rosters accurate to 1992-93, and NBA Jam Old-School Edition was born!

After eskayelle and I finished NBA Jam 2K22 T.E., he said the following:
Admittedly, I've done as much as I can with NBA Jam TE at this point, got all the features on my wish list (huge thanks to Mattrizzle and phonymike!), and the download counts on '22 TE were frankly too lackluster for me to continue with annual releases if I'm not heavily playing them myself. I may reconsider after a few seasons, but for now I'm taking a bit of a hiatus.
Though I had the role of coder and made the changes to the background art and team colors, eskayelle was the leader of the project. He was responsible for the main draw of the hack: the updated rosters, including the player likenesses and stats. He also made most of the new courtside ads and picked the new announcer sound bites.

All of the changes I made to the game (32-team expansion, 256-player expansion, NBA Jam backboard-breaking restoration, Spectate mode, arcade-style graphic enhancements, etc.) exist in the form of ASM patches. These are what eskayelle dubbed the "Mattrizzle Player Engine." I have held onto them with the intention of releasing them (without the roster updates) as a base for other NBA Jam T.E. hacks in the future, though they aren't super user-friendly to use and have to be applied in a specific order. Some of these patches are prerequisites for others to work.

I want to wait until NBA Jam Old-School Edition is finished before I release them.

____________________

Hiryuu
Posted on 10-19-24 09:00 PM, in (rev. 2 of 10-19-24 09:01 PM by Hiryuu) Link | ID: 1174
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I'm just glad you're happy to hear about this regardless of your low feedback and download amounts. It really is something special when I can show that off to people and it's definitely one of those things that carries a good amount of morale around the office. I can only imagine those that are die-hard for such a thing feel the same.

If it ends with no plans for a sequel, so be it - I can understand. I just hope that you consider it sometime down the road. I'm sure all of us here will be watching if it ever shows up. Regardless of that, I can certainly thank you two for your effort on that and I'm glad you're happy with what you've created and accomplished.

I'll still look into Old School, though, once that's completed. I'd be interested in seeing what you have as a finished product.

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Main - Hacking Discussion - Essential SNES ROM hacks of all time (2)

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