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Main - Posts by Slidelljohn

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Slidelljohn
Posted on 08-26-24 12:55 AM, in Dictionary of ROMhacking Terms, The Book of Knowledge (rev. 3 of 08-26-24 01:14 AM by Slidelljohn) Link | ID: 502

Red Tektite

Level: 13

Posts: 61/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
This is a wiki link that explains what ram is. Here is some example code using snes asm:

$C0/A6EC A9 4A 01 LDA #$014A A:05F7 X:0A00 Y:0005 D:0000 DB:00 S:02FA ;
$C0/A6EF 85 8D STA $8D [$00:008D] A:014A X:0A00 Y:0005 D:0000 DB:00 S:02FA ;


The LDA #$014A is loading rom data (0x014A) into the A: register.
The STA $8D is storing that data that is in the A: register into ram at address 7E:008A.
As far as I know ram is for storing data but you can also read that stored data.
Ram keeps track of scores, life points, events that occurred/didn't occur, decompressed data...
As you can see, I'm no word smith. :|

Edit:
Also ram is different locations per hardware. For the snes there is wram which is inside of the console and is your main ram for scores, life points…, you have aram which is inside of the console and is for the audio, you have vram which is for the ppu that’s store’s graphics data that is displayed on screen, you have oam ram which I think is inside of the ppu but I could be wrong but it is for the sprite information, you have cgram which is for the color palettes which I think is also in the ppu but I could be wrong, and you have sram which is inside of the cart and is usually for save data but it could be used for other things besides save data.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 08-26-24 02:25 AM, in How to fix the size of text for my profile Link | ID: 504

Red Tektite

Level: 13

Posts: 62/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
I still need to edit stuff in edit profile and it’s not working right for some reason but how do you edit profile without going to edit profile?

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 08-26-24 04:31 AM, in How to fix the size of text for my profile Link | ID: 507

Red Tektite

Level: 13

Posts: 63/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
Whenever I click edit profile next to log out I can’t edit anything anymore. It’s just asking for my password like in the picture I showed. I used to be able to edit my whole profile and now it’s like I’m locked out. It’s some sort of bug for sure.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 08-26-24 04:28 PM, in My profile is bugging out. (rev. 3 of 08-26-24 04:31 PM by Slidelljohn) Link | ID: 521

Red Tektite

Level: 13

Posts: 64/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
There is 2 things going on with my profile and I cant figure out what is going on so I think its bugged.

1st issue is I can no longer edit my profile after pressing edit profile next to log out and its asking for password and to retype password but it does nothing and nothing happens after I enter it. For some reason just this screen shows and it doesn't show the area for me to change theme, change birthday, font size, profile pic......



2nd issue is after I log out it still shows that I'm logged in on the main page. I also made sure that I logged out of my pc and my phone deleted all history, cookies, and everything else from the browsers that I use on my phone and pc and it still shows that I'm logged in when I'm logged out.




____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 08-27-24 06:48 PM, in My profile is bugging out. Link | ID: 539

Red Tektite

Level: 13

Posts: 65/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
Hey, I think you were right. After awhile of logging out it shows I’m logged out. I’m still not able to edit my profile when I used to be able to so something is still going on with that.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 09-02-24 05:33 AM, in Edit profile is broken. Link | ID: 616

Red Tektite

Level: 13

Posts: 66/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
This is what’s going on with my profile. I’m still stuck on the theme that has NinCollin‘s text all messed up. Probably is the theme.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 09-03-24 03:16 AM, in My profile is bugging out. Link | ID: 659

Red Tektite

Level: 13

Posts: 67/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
Awesome! Thanks NinCollin! I can now edit my profile again.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 10-04-24 04:20 AM, in (SNES) 7th Saga projects page Link | ID: 1013

Red Tektite

Level: 13

Posts: 68/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
I posted this on RHDN and I figured I'd post it here as well.

I started game planing how I want to change some of the battle system so I made a little test rom to test how I want the layers, sprites, and some hdma to be. Here is what I came up with.



It uses 7th Saga characters and enemies, Mystic Ark formations, Treasure of Rudras background, slightly modified Final Fantasy 3 battle menu merged with Star Oceans message box all combined together. This is a mock up test rom to test the layers and hdma. For the most part everything seems to be working good and it does work on real hardware. I did notice when bg3 V-Offset is at 0 it is showing the 2nd line instead of the first but other than that its perfect. Looks really cool on a crt.

Here is a pic using Mesen to show all of the layers.


Depending on how things go I might remove the 8x8 pixel tiles around the screen but I might just leave it how it is. I also might move the characters from sprites to bg1 and move the bg1 enemies to sprites. I really wont know how Ill end up doing these two things until I get this working in the actual game.

The hdma on line 0 might also need to be on line 224 to fix " bg3 V-Offset is at 0 it is showing the 2nd line instead of the first". I'll probably test that tomorrow.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 10-04-24 04:39 AM, in Acid (Ice man) theme bugged Link | ID: 1015

Red Tektite

Level: 13

Posts: 69/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
Acid (Ice man) themes smaller text is too small and unable to edit font size for this theme but can edit font size for other themes. Also shows bugged text for some of NinCollin's post.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 10-07-24 02:18 PM, in (SNES) 7th Saga projects page Link | ID: 1032

Red Tektite

Level: 13

Posts: 70/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
@Oz74
Im glad you like it. For the most part the battle hub will work like FF3/6. I have a little more work to do to remove mode 7 from the 7th saga battles and create the smooth transition to battle on the world map. Once thats done then I can add the new battle background(s) and the new battle HUD. The extra character and enemy slots will take the most time to do and thats going to be awhile do to the amount of ram remaping that needs to be done. Im probably going to have to add my decompressed data patch to 7th saga to complete the ram remapping.

@MacUser
Yes, 7th saga looks and plays like Phantasy Star games. I plan on adding some of the Phantasy Star enemies to 7th saga.

Here is some more stuff I posted on RHDN:

Here is some pics of the games I used.



I ended up changing a couple things with the hdma and everything seems to be running perfect. The 1 pixel bg3 V-Offset
issue is also fixed which can be seen in the pic by looking at bg3 layer. Now bg3 can be used for not only the battle menu but also for spells or other effects by using the free space above the battle menu.



I would prefer bg2 for extra spell effects but it wouldn't work due to needing one bg layer for the extra enemies.
If I use a bg layer for the characters, and sprites for all enemies, then I could make a spell effect that makes the characters disappear while the spell is cast and then that bg layer would be free to also use for the spell effects and when the spell is done then the characters reappear. Im pretty sure FF3/6 does this for some spells or at least the characters disappear while the spell is cast. If I did that then I think I can add some of the nicer looks spells from other snes rpg's.

Another good reason for me to possibly change the characters to the bg layer is because of the color math limitation with sprites at pal #0-3. 0-3 color math doesn't work but 4-7 it does which is why some characters color math is working for and some its not.



If the characters remain as sprites then I could possibly be limited to one palette for certain spell effects that go over the battle menu. More than one palette could make the effect go over the menu just like in the image above with kamil and olvan. If the characters are moved to a bg layer then the color palettes that could possibly be used moves to 4 instead of 1.

Something I found while playing around with mystic arks enemies is the hermit from 7th saga has one extra sprite in mystic ark that is not in the 7th saga. Its the 3rd image with the staff in the air. Im sure Ill be adding this extra sprite to the hermit at some point down the road.






____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.

Slidelljohn
Posted on 12-16-24 12:48 AM, in Metroid: Space Complex (Ambitious NES Hack) Link | ID: 1419

Red Tektite

Level: 13

Posts: 71/71
EXP: 9430
Next: 837

Since: 08-14-24
From: Slidell, Louisiana

Last post: 124 days
Last view: 105 days
Yea, this stuff is really impressive Mindflower. Makes me wonder what super metroid could look like if it used the 128kb of vram that the snes ppu was capable of using instead of the 64kb of vram that nintendo decided to use. I’ll probably end up modding super metroid one day to use 128kb of vram and hope that maybe one day someone would do something with it. I’ll probably end up making this after Vitor creates the sa-1 patch for super metroid.

____________________
Give someone a fish and you feed them for a day, teach them how to fish and you feed them for life.
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