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11-21-24 08:41 PM
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Main - Posts by Rexius55

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Rexius55
Posted on 08-17-24 05:12 AM, in Castlevania: Circle of the Moon JP Exp in USA ROM and Level 1 Cap Hacks Link | ID: 208

Tektite

Level: 10

Posts: 21/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Updated the Level 1 Cap hack to account for the Venus + Cockatrice card combo that gives the Walking Exp effect.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-17-24 05:23 AM, in Posting forums on your mobile device Link | ID: 211

Tektite

Level: 10

Posts: 22/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
I'll sometimes check the forum on my phone real quick but I can't type on sites on mobile, my phone acts weird w that.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-17-24 03:52 PM, in Profile Birthday bug Link | ID: 222

Tektite

Level: 10

Posts: 23/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Whenever I include just my birth month and day without the year, it instead displays today's date.

When I put 10/05:


When I include a date with a year (11/01/2001):


____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-17-24 08:47 PM, in Nightcrawler update on RHDN with a shoutout to NeoROMhacking! Link | ID: 228

Tektite

Level: 10

Posts: 24/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Posted by K-Dawg
Really, I feel like an endorsement from NC and a willingness to redirect external links is a pretty good sign as far as I'm concerned. Thanks for all the hard work to NinCollin and crew.

That's one thing I like about humans: we have an appreciation for legacy, but a talent for innovative and fresh ideas. No matter how many our communities are destroyed, we always rebuild.


Your pfp made me hear that in Bubsys' voice and it was beautiful.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-17-24 10:58 PM, in The Legend of Zelda : Time Lost Link | ID: 232

Tektite

Level: 10

Posts: 25/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
The texturework on that hack looks beautiful.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-17-24 11:10 PM, in What are you Currently Playing? (rev. 2 of 08-17-24 11:11 PM by Rexius55) Link | ID: 235

Tektite

Level: 10

Posts: 26/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Sounds like an interesting translation, I might have to check that one out!

I haven't been playing or watching much in recent months, but I've been off-and-on playing the first Silent Hill game on PSX. Obv, the old tank controls kinda suck but I've gotten used to 'em and the atmosphere of this game is unmatched by anything I've ever played aside Yume Nikki/2kki.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-18-24 03:46 AM, in Double Dragon Music & Sound Hack Link | ID: 241

Tektite

Level: 10

Posts: 27/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
This is badass, love seeing some Double Dragon stuff!

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-18-24 08:19 PM, in What are you currently watching? Link | ID: 253

Tektite

Level: 10

Posts: 28/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Been rewatching the Rambo movies.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-20-24 02:58 AM, in Aseprite lua scripts: Import / Export PlayStation .tim files Link | ID: 285

Tektite

Level: 10

Posts: 29/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Badass!

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-20-24 07:39 AM, in Castlevania: Circle of the Moon JP Exp in USA ROM and Level 1 Cap Hacks (rev. 2 of 08-20-24 05:34 PM by Rexius55) Link | ID: 287

Tektite

Level: 10

Posts: 30/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Added another patch for the Level 1 Cap because Iron Golem was pretty much impossible on Fighter Mode without removing its regen. The green fives will pop up, but it's not really regenerating.

Update: made the fives into zeros so it visually matches with what's happening in the health data for the boss!

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-20-24 07:26 PM, in Cropping or replacing an entire row of pixels in an NES game? Link | ID: 292

Tektite

Level: 10

Posts: 31/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
I think it's mostly a quirk of the Famicom/NES drawing tiles, could also be a programming error but if you look, SMB3's bottom HUD has a line of pixels where sprites and tiles disappear just before the actual design of the HUD. Pretty sure it's just old hardware being old hardware.



____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-21-24 11:35 PM, in Can't delete mood avatars Link | ID: 337

Tektite

Level: 10

Posts: 32/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Can't seem to delete my mood avatars, gives me the error you see below:



____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-21-24 11:58 PM, in SNES Music Hacking Link | ID: 342

Tektite

Level: 10

Posts: 33/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
That would be sick, I think there'd be some major copyright issues with using the themes from the anime series though, unfortunately.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-22-24 12:08 AM, in Can't delete mood avatars (rev. 2 of 08-22-24 12:09 AM by Rexius55) Link | ID: 344

Tektite

Level: 10

Posts: 34/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
OH idek how I didn't see that lol, I oughta check the main thread first from now on.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-22-24 02:42 AM, in SNES Music Hacking (rev. 4 of 08-22-24 02:55 AM by Rexius55) Link | ID: 348

Tektite

Level: 10

Posts: 35/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Posted by SMB2J-2Q
I have just recently joined this board, and I would like to know how to hack music for Super Mario All-Stars.

For example, unlike the original NES SMB, in SMAS, in both SMB and SMB2J (or SMBLL for U.S. parlance) in world 8-4 the music does not reset between scene changes when going down pipes, a la SMB3 in some fortresses.

What I would like to know exactly is how SMAS fixes the castle stage music in SMB and SMBLL so that it does not reset between scene changes, in case there is anyone who wants to fix it to the old NES way (so that the music does reset between scene changes, and the return of the water music in the underwater portion in both games).

~Ben (SMB2J-2Q)


Link to the music addresses in the ROM Map on SMW Central

Try lookin' through this! The game likely has code to simply continue the song currently playing if the next loaded sector after a transition uses the same music, so if you play around with the game and use this as reference, you could probably inject some ASM or hex edit in a way to make the game simply load the song from the beginning.

Can't go too in-depth with how to do that and where it's located in the game since I'm not involved with SMAS hacking, but I hope this helps!

Edit: I also recommend using Mesen (Multi)'s debugging features to look at the code while the game is running to help you figure this out as well, it's a great emulator for debugging!

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-22-24 03:42 AM, in SNES Music Hacking (rev. 2 of 08-22-24 03:43 AM by Rexius55) Link | ID: 352

Tektite

Level: 10

Posts: 36/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
While that's certainly interesting, I very much suggest playing the game in Mesen Multi and using the Memory Viewer and Debugger features to analyze the code and watch whatever might be reading anything related to the music assigned to a level. It highlights data being read, written to and executed, and the Debugger window is great.

Are you newer to ROM hacking btw?

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-22-24 07:14 PM, in (SNES) Hacking n' exploring Dragon Quest VI Link | ID: 377

Tektite

Level: 10

Posts: 37/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
This is sick, I've got a buddy who really loves the Dragon Quest series (especially the SFC titles, which is what he introduced me to), he'll prob be excited to see this. :LOL:

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-23-24 01:49 AM, in Castlevania: Aria of Sorrow "streamed" music tutorial with an example patch! Link | ID: 384

Tektite

Level: 10

Posts: 38/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Posted by MacUser
What's "streamed music"?

"Streamed" refers to music that isn't sequenced.

Sequenced music is when you use a sound engine to define commands that are coded to produce notes, octave changes, enable/disable effects like vibrato and tremolo, etc. This uses channels that are assigned instrument samples in the game, which are often changed throughout the song as well. You essentially code a note sheet for the sound engine/processor to understand.

Streamed is like an MP3, OGG or WAV file. It's data that plays pre-recorded audio.

The reason I put quotation marks around streamed here is because while the songs are kinda sorta streamed, they're actually really long samples that have to be kept playing and looped properly through code playing sequences.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-23-24 03:43 AM, in Castlevania: Aria of Sorrow "streamed" music tutorial with an example patch! (rev. 2 of 08-23-24 03:53 AM by Rexius55) Link | ID: 390

Tektite

Level: 10

Posts: 39/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
Ye, Sega CD and some PS1 games. Idk why I didn't just say that off the bat. ^^;;;

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.

Rexius55
Posted on 08-23-24 07:30 PM, in Is there a way to collapse text? (rev. 2 of 08-23-24 07:32 PM by Rexius55) Link | ID: 420

Tektite

Level: 10

Posts: 40/58
EXP: 4410
Next: 4

Since: 08-14-24
From: Outset Island, The Great Sea

Last post: 66 days
Last view: 42 days
There is a decent way to do it, using the "resize" and "overflow" properties in CSS.

Resize Property
Overflow Property

I don't have an example of this at this time but we'll see if I can make some example code for you that would probably go in your post header or somethin'.

____________________
I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.

Status: Hands are full.

I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me.
Pages: 1 2 3


Main - Posts by Rexius55

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