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11-21-24 08:41 PM |
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Main - Posts by Rexius55 |
Rexius55 |
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Tektite Level: 10 Posts: 21/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Updated the Level 1 Cap hack to account for the Venus + Cockatrice card combo that gives the Walking Exp effect. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 22/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
I'll sometimes check the forum on my phone real quick but I can't type on sites on mobile, my phone acts weird w that. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 23/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Whenever I include just my birth month and day without the year, it instead displays today's date.
When I put 10/05: When I include a date with a year (11/01/2001): ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 24/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Posted by K-Dawg Your pfp made me hear that in Bubsys' voice and it was beautiful. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 25/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
The texturework on that hack looks beautiful. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 26/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Sounds like an interesting translation, I might have to check that one out!
I haven't been playing or watching much in recent months, but I've been off-and-on playing the first Silent Hill game on PSX. Obv, the old tank controls kinda suck but I've gotten used to 'em and the atmosphere of this game is unmatched by anything I've ever played aside Yume Nikki/2kki. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 27/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
This is badass, love seeing some Double Dragon stuff! ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 28/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Been rewatching the Rambo movies. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 29/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Badass! ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 30/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Added another patch for the Level 1 Cap because Iron Golem was pretty much impossible on Fighter Mode without removing its regen. The green fives will pop up, but it's not really regenerating.
Update: made the fives into zeros so it visually matches with what's happening in the health data for the boss! ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 31/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
I think it's mostly a quirk of the Famicom/NES drawing tiles, could also be a programming error but if you look, SMB3's bottom HUD has a line of pixels where sprites and tiles disappear just before the actual design of the HUD. Pretty sure it's just old hardware being old hardware.
____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 32/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Can't seem to delete my mood avatars, gives me the error you see below:
____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 33/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
That would be sick, I think there'd be some major copyright issues with using the themes from the anime series though, unfortunately. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 34/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
OH idek how I didn't see that lol, I oughta check the main thread first from now on. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 35/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Posted by SMB2J-2Q Link to the music addresses in the ROM Map on SMW Central Try lookin' through this! The game likely has code to simply continue the song currently playing if the next loaded sector after a transition uses the same music, so if you play around with the game and use this as reference, you could probably inject some ASM or hex edit in a way to make the game simply load the song from the beginning. Can't go too in-depth with how to do that and where it's located in the game since I'm not involved with SMAS hacking, but I hope this helps! Edit: I also recommend using Mesen (Multi)'s debugging features to look at the code while the game is running to help you figure this out as well, it's a great emulator for debugging! ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 36/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
While that's certainly interesting, I very much suggest playing the game in Mesen Multi and using the Memory Viewer and Debugger features to analyze the code and watch whatever might be reading anything related to the music assigned to a level. It highlights data being read, written to and executed, and the Debugger window is great.
Are you newer to ROM hacking btw? ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 37/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
This is sick, I've got a buddy who really loves the Dragon Quest series (especially the SFC titles, which is what he introduced me to), he'll prob be excited to see this. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 38/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Posted by MacUser "Streamed" refers to music that isn't sequenced. Sequenced music is when you use a sound engine to define commands that are coded to produce notes, octave changes, enable/disable effects like vibrato and tremolo, etc. This uses channels that are assigned instrument samples in the game, which are often changed throughout the song as well. You essentially code a note sheet for the sound engine/processor to understand. Streamed is like an MP3, OGG or WAV file. It's data that plays pre-recorded audio. The reason I put quotation marks around streamed here is because while the songs are kinda sorta streamed, they're actually really long samples that have to be kept playing and looped properly through code playing sequences. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 39/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
Ye, Sega CD and some PS1 games. Idk why I didn't just say that off the bat. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Rexius55 |
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Tektite Level: 10 Posts: 40/58 EXP: 4410 Next: 4 Since: 08-14-24 From: Outset Island, The Great Sea Last post: 66 days Last view: 42 days |
There is a decent way to do it, using the "resize" and "overflow" properties in CSS.
Resize Property Overflow Property I don't have an example of this at this time but we'll see if I can make some example code for you that would probably go in your post header or somethin'. ____________________ I do requests (reverse-engineering, programming, music, spritework, writing, etc.). I'm always learnin'.
Status: Hands are full. I post wherever is on my Linktree. If you see my stuff anywhere else, it wasn't me. |
Main - Posts by Rexius55 |
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