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11-21-24 09:55 AM
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Main - Help Wanted - [Technical][PSX] Help text Dumping (& eventually translating) Brightis (1)


tank120
Posted on 11-08-24 06:01 PM Link | ID: 1309
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Hi, I've been working on this project since May and had been posting on the original RHDN forum asking for help on this.

You can read that original thread here: https://www.romhacking.net/forum/index.php?topic=39349.0

Essentially, the goal is to translate Brighits, a PSX game made by Shade/Quintet into English & make it possible to be translated into other languages if desired. We have someone agreed to properly translate it to English who is a native Japanese speaker.

The project has been making good progress, but at the time of writing: I've been recently laid off from my day job, & would appreciate others contributing to the project while I look for a new job and potentially move.

A Github for the project can be found here: https://github.com/Dickdebonair/Brightis-fan-translation
- The text that has been dumped & the pointers we've found are in the "Brightis Pointers & WIP translations" excel sheet.
- What's left to do on the project is in the readme, and as issues on the repo
- a "project" has been made, it'll show where we are as we progress on the project.

tank120
Posted on 11-15-24 04:20 PM Link | ID: 1353
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I've begun building out a fairly detailed wiki on the files in the game, so hopefully we can get more people contributing and exploring how things work!

https://github.com/Dickdebonair/Brightis-fan-translation/wiki

tank120
Posted on 11-20-24 05:09 PM Link | ID: 1382
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Keeping this thread as sort of a running log of updates: (while also welcoming contributions)

Since last time we've:

- Broken out & rearranged all the knowledge we have so far into the wiki proper!
- Properly dumped and decompressed the OVR.BIN & ONMOVR.BIN files! (Use the "BrightistFiler" tool in the GitHub) & added them to the Spreadsheet at the root of the repo
- Learned more about how the Overlays function (the types used in game, their RAM addresses, and how the game displays different text in cutscenes & menus)
- Human Translated 95% of ONMOVR.BIN & collected most of it's pointers
- closed TWO issues on the GitHub page, regarding decompression & dumping the above files correctly!

We still need to work on reinserting the text to the file, a place I can use help with. And locking down the other functions such as font width, but we are making good progress & still could use your help!

Big thanks to our recent contributor on the GitHub, Onepiecefreak, for leading the charge on the above so we can keep moving!

Main - Help Wanted - [Technical][PSX] Help text Dumping (& eventually translating) Brightis (1)

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