|
Description |
This version merges and updates the changes made by Central MiB's "Tile Molester Alternate 0.15a" and by Lab313's "Tile Molester Mod 0.17" versions to the original SnowBro's "Tile Molester 0.16"
Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.
(0.19)
[list]
[li]Various undo/redo fixes[/li]
[li]A selection application can be undone and redone[/li]
[li]A paste can be undone and redone[/li]
[li]Fixed the move undo/redo actions[/li]
[li]No more silly "Undo/Redo encoding" messages[/li]
[/list]
(0.18)
[list]
[li]Compatibility with Nintendo DS *.nds format[/li]
[li]Now you can enter an hexadecimal value in Palette/Import From/This File/Offset field[/li]
[li]Added a palette shifter near the palette viewer panel; you can choose the amount of pixel to shift (decimal values) (only with palettes loaded from the same file)[/li]
[/list]
Merging Lab313's Tile Molester Mod (0.17.2) features:
[list]
[li]Saves last opened dir (only through File/Open)[/li]
[li]Compatibility with *.smd and *.bin Sega Genesis/Mega Drive/32x formats[/li]
[li]Splash Screen showing time halved[/li]
[li]Max number of tile expansion now is 1024 (was only 32 before)[/li]
[/list]
Merging Central MiB's Tile Molester Alternate (0.15a) features:
[list]
[li]Compatibility with *.pat and *.tpl palette files[/li]
[/list]
The file contains the sources. |
|