News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Chat on Discord
Views: 758,013
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts | Community
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
11-22-24 09:22 PM
Guest: Register | Login

NeoRHDN - Utilities - Utility Information

GameBoy Assembler Plus
Assembly Tools
Description
This program was written to be the best GameBoy assembler out there. It also features a disassembler capable of some advanced methods. Here's a full unique feature list:

-Dynamic addressing (AKA label support, and the ability to call and jump to them)

-Code highlighting

-White space can be ignored, so instructions like " ld a , 5F" will assemble successfully. It should be noted that spaces and other characters act the same as commas, so don't feel like you need a comma just because it's proper

-Auto-indenting

-Error checking on-the-spot and highlighting

-Support for just assembling code right away without opening a ROM

-Read-only zones that prevent code from being written in certain areas

-Rewrite zones, which fill a specified area with 00s so you can safely rewrite a chunk of code

-Code previewing, which shows where your code will be written line-by-line

-Safe file IO (warnings when you would lose your code if it was unsaved)

-Code insertion - "This generates code compatible with any language that uses curcly-bracket array assigning in the case you might want to make software automatically insert your assembly into a ROM. This only generates the code containing the values, so you still have to write them to the proper addresses yourself."

-Disassembling

-Trace disassembling - the disassembler will start at a certain point and follow jumps, calls, and returns until the call stack is empty

-Bank-changing emulation - this is very weak and only emulates LD A,# and LD (####),A instructions, but when the accumulator is written to 2000-2FFF, the program will attempt to change the current bank if possible. Perhaps full emulation will come in the future


Update Log:

1.0 - Initial Release

1.1 - Fixed a bug that made instruction E9 appear as jp (hl) when it should just be jp hl. Also added instruction DE (sbc a,n)
TitleGameBoy Assembler Plus
AuthorLin
CategoryAssembly Tools
PlatformGB
GameN/A
OSWindows
LicenseN/A
Source CodeNo
LevelAdvanced
Version1.1
Release Date2012-07-15
Downloads2501
Last Modified2012-07-15 22:57:41


Affiliates:


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.029 seconds. (644KB of memory used)
MySQL - queries: 24, rows: 323/329, time: 0.024 seconds.