 |
Description |
This version of Tile Molester updates the UI so it looks closer to a native app in Windows and Linux. It's based on Mewster's Tile Molester Mod 0.19.
Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.
It was originally developed SnowBro and later improved by Central MiB, Lab313 and Mewster.
v0.21 (by toruzz):
- New themes. Old custom system removed
- Fractional scale support
- MacOS support (Menu Bar moved to the top, Dock Icon native theme, etc.)
- New application icon
- UX improvements
- Dark mode toggle added
- Edit color implemented
- Tons of fixes and changes
v0.20 (by toruzz):
- Native theme loading in Windows and Linux
- New icon theme
- Modified settings file to allow custom window colors
- Added support for character files, 2bpp raw files and raw palette files
- Splash screen removed
v0.19 (by Mewster):
- Various undo/redo fixes
- A selection application can be undone and redone
- A paste can be undone and redone
- Fixed the move undo/redo actions
- No more silly “Undo/Redo encoding” messages
v0.18 (by Mewster):
- Merged Central MiB’s “Tile Molester Alternate 0.15a” and by Lab313’s “Tile Molester Mod 0.17″ versions to the original SnowBro’s “Tile Molester 0.16″
- Compatibility with Nintendo DS *.nds format
- Now you can enter an hexadecimal value in Palette/Import From/This File/Offset field
- Added a palette shifter near the palette viewer panel; you can choose the amount of pixel to shift (decimal values) (only with palettes loaded from the same file)
v0.17 - v0.17.2 (by Lab313):
- Saves last opened dir (only through File/Open)
- Compatibility with *.smd and *.bin Sega Genesis/Mega Drive/32x formats
- Splash Screen showing time halved
- Max number of tile expansion now is 1024 (was only 32 before)
- Merging Central MiB’s Tile Molester Alternate (0.15a) features:
v0.15a (by Central MiB)
- Compatibility with *.pat and *.tpl palette files |
|