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NeoRHDN - Utilities - Utility Information

Deep Dungeon
Game Specific
Description
This is a randomizer of sorts for Final Fantasy 1. It essentially erases all
the existing dungeon data and turns Coneria Castle into a procedurally
generated 50-ish floor dungeon.

Every so many floors there will be a branch to the next town. You can save at
the Inns in the towns, but when you load your game, you will be back on the
overworld outside Coneria Castle.

Somewhere on the final floor will be Chaos. In addition, there is a Bahamut
and a TAIL randomly placed somewhere in the dungeon; they may not be on the
same floor, and they could be encountered in either order. In addition,
there are four Ribbons distributed relatively randomly throughout the
dungeon.

The treasures will on average get "better" the deeper you go into the dungeon,
as do the "difficulty" of the monster encounters.

Since "shelter" items like TENT have no real purpose anymore, a patch has also been included that you can optionally apply to turn those items into Ethers. (The inn-related bugs with this patch have been fixed as of 1.7)

Deep Dungeon is also integrated as a flag in the Final Fantasy Randomizer (finalfantasyrandomizer.com). If you plan on using FFR with Deep Dungeon, please use that flag rather than this utility, as there can be incompatibilities otherwise.
TitleDeep Dungeon
AuthorPinkpuff
CategoryGame Specific
PlatformNES
GameFinal Fantasy
OSWindows
LicenseN/A
Source CodeNo
LevelBeginner
Version1.7
Release Date2021-01-30
Downloads787
Last Modified2021-11-17 05:16:34

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