News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Chat on Discord
Views: 752,635
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts | Community
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
11-21-24 01:50 PM
Guest: Register | Login

NeoRHDN - Utilities - Utility Information

Tilemap Viewer
Graphics Viewers
Description
TileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap patterns, including levels, map screens, and other anamolies. It's like a visual hex editor (minus the 'editor' aspect), that instead of showing hex numbers, shows their colors. Although it can actually view any file, it specially recognizes ZSNES savestates and sets the file position to the base of WRAM (SNES work memory). So far, I've found the tilemaps in the savestates of several games with the tiny program, including Zelda, Mario World, Yoshi's Island, Mario All-Stars, Secret of Mana, Metroid 3, and Donkey Kong Country.

If you are interested in editing your finds, you might use TileView to find them and a hex-editor to change them, like Hex Workshop by Breakpoint Software. There are also different viewing modes to find other types of entities, and by coincidence, TileView can also view mode 7 tiles and FX chip graphics.
TitleTilemap Viewer
AuthorPiken
CategoryGraphics Viewers
PlatformSNES
GameN/A
OSDOS
LicenseN/A
Source CodeNo
LevelBeginner
Version1.8.7
Release Date2001-05-26
Downloads1637
Last Modified2023-09-16 22:26:21


Affiliates:


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.030 seconds. (642KB of memory used)
MySQL - queries: 24, rows: 323/335, time: 0.025 seconds.