Final Fantasy VI C2FF6D (de)compressor Compression / Decompression |
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Description |
Implements the decompression routine (a variant on LZ77 using a 0x800 byte sliding window, distinguishing length-distance pairs from literals by prefixing every group of 8 pairs/literals with a single byte, each bit of which controls whether the next corresponding byte is a literal or a length-distance pair; length-distance pairs are encoded as 2 bytes [abcdefgh ijklmnop] where length is [lmnop] and distance is [ijkabcdefgh]) found at 0xC2FF6D in at least the original Japanese and both English releases of Final Fantasy VI on the SNES.
Also implements a complementary compression routine to generate data that the aforementioned decompression routine will be able to decompress. |
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Title | Final Fantasy VI C2FF6D (de)compressor |
Author | abw |
Category | Compression / Decompression |
Platform | SNES |
Game | Final Fantasy III |
OS | OS Independent |
License | N/A |
Source Code | No |
Level | Beginner |
Version | 1.0 |
Release Date | 2016-02-13 |
Downloads | 372 |
Last Modified | 2016-02-13 20:15:41 |
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