News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Site registration now fixed. Oops!
Views: 437,732
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
09-20-24 05:39 PM
Guest: Register | Login

NeoRHDN - Translations - Translation Information

Sugoro Quest: Dice no Senshitachi
Nintendo Entertainment System
Game Description
Sugoro Quest is a genre-bender of a game. It's an RPG, but yet it has many board game elements. It may sound like a strange combination, but it works surprisingly well. It almost comes off as a tabletop RPG simulation.



The back-story is fairly simple. The Kingdom of Siland is plagued with various problems, all of which involve monsters living in caves wreaking havoc on the countryside. Of course, what kind of game would it be if there weren't fearless heroes to step in and fix things? That's where the four Dice Heroes step in. The four Dice Heroes will, of course, be under your control.



The four Dice Heroes are your basic stock-issue fantasy characters. There's the fighter, he's got a moderately high amount of strength, and a decent balance of everything. There's the dwarf, who's got plenty of strength and endurance, but he's dumb as a brick. There's the elf, who's really good at magic but has no HP and very little strength. Then there's the half-elf, who's fair and balanced. You must pick one of these characters before each level, and you're stuck with them until you finish.



Now, all of this may sound cliche, and you'd be correct. But all the cliches in the story are offset but the offbeat game play. Each area is made up of a path that is predetermined for the most part. Every time you move, you roll a die and move that many spaces. Some squares trigger events, which range from encounters with townsfolk, to warp tiles, to healing spring, and more. Some squares have multiple exits, and the one you end up using depends on which character you are, or how you answer a certain question. Any square without an event leads to a battle.



Battle is a bit different compared to most NES role-playing games. You face monsters one-on-one, and each side rolls a die. The side that rolls the higher number gets a number of attack equal to the difference between the die rolls. So if you roll a four and the monster rolls a two, you get two attacks. The loser gets to sit there and take it. In the even of the tie, you keep the tying roll and roll again. The winner of that roll gets to attack, and the defender loses their defenses. Using magic operates on the same principal.



Basically, each level continues like this until you either die, or you reach the cave where the boss resides. Then you can go back to the castle, buy some gear, and get your next assignment, until you finish the game.



If you're looking for an NES role-playing game that's a welcome departure from Dragon Warrior and Final Fantasy clones, this game is right up your alley.
Translation Description
This is a Russian translation of Sugoro Quest: Dice no Senshitachi for the NES.
More details.
GameSugoro Quest: Dice no Senshitachi
Released ByMagic Team
LanguageRussian
StatusFully Playable
PlatformNintendo Entertainment System
LicenseN/A
Patching InformationNo Special Requirements
GenreBoardgame
Published ByTechnos Japan
Game Date28 June 1991
Patch Version1.2
Release Date10 March 2006
ReadmeN/A
Source
YoutubeN/A

Download

Screenshots


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.029 seconds. (663KB of memory used)
MySQL - queries: 24, rows: 323/329, time: 0.023 seconds.