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Game Description |
Ahh, Tactics Ogre. If you like strategy RPG's at all and you have not played this game you owe it to yourself to try it.
Tactics Ogre features a vast storyline with different paths depending on crucial moral decisions you are forced to make throughout the game. I believe there are eight different endings depending on which path you choose to take. The storyline is very interesting and the fact that the game changes depending on which decisions you make provides replay value. The basic storyline starts off with the main character and his two friends fighting for a liberation army against an evil empire. It picks up fast from there.
The battles are the typical grid format turn based strategy RPG style. Ten total allies can be controlled during combat. The games features a class system. If you have played any of the Ogre Battle games you will know which types of classes are included. You can train mages, knights, ninjas, archers, dragon trainers, and so many more. On top of all the human classes, you can recruit any beast in the game to add to your squad. Some of the beasts are dragons, griffons, undead monsters, fairies, and many more. There is a lot of customization in this game.
The game will probably take you 30-50 hours to complete depending on your skill and how much you enjoy grinding, side quests, and etc. I highly recommend this game if you enjoy strategy RPG’s at all. I would imagine anybody that does enjoy strategy RPG’s has already played this game as it is known as being one of the very best.
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Translation Description |
God, don't talk to me about this. Every little task in this game was like pulling teeth. The simplest thing took hours, crashes kept popping up where there weren't any before. It's still not perfect, but it's pretty damn good for what it is.
I do want to mention that this was originally a collaboration between Dark Force of DeJap translations, LordTech, and disnesquick. I honestly cannot say who did what; when the project was handed to me, the name entry screen was done and the font was replaced, but not much else. They'd dumped the Japanese script and rejigged the PS1 version's script into a similar format (though I do remember helping them decipher that script's storage format at the time.) I took that, inserted the English script, reprogrammed the game to accept it, rewired all of the interfaces and everything, ugh. More work (and trouble) than I was hoping for! |
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