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11-23-24 09:48 AM
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Main - Posts by gridatttack


gridatttack
Posted on 08-29-24 10:52 PM, in A level editor for Super Mario All-Star's SMB1 (rev. 2 of 08-29-24 10:54 PM by gridatttack) Link | ID: 574
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Wow! It's been a while SWR! I remember seeing the editor long, long ago on SMWC when you posted it there.

I never gave up waiting haha. I do have an idea in mind to test this as I have a full set of levels to recreate...

Looking forward to Lost Levels edition as well 👀

Speaking off, is there any documentation for SMAS SMB1? I remember editing the graphics for TLL only as I was annoyed it had the same decoration as SMB1, I recall opening the game in YYCHR is fine, but do you have any info for palette editing?

gridatttack
Posted on 08-31-24 03:59 PM, in A level editor for Super Mario All-Star's SMB1 Link | ID: 598
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Posted by spel werdz rite
Before you recreate the levels, I'm working on a tool that will import NES levels. I'll put a rush on it if you have an interest in that. It won't be perfect, because certain levels (castles and underwater) use new unique tiles and it's really hard to guess the proper conversion. But the tool should be enough to do a lot of help.

Also, what documentation are you looking for? I have a few docs stashed away, but they're pretty unorganized. Here's a very in-depth document on the level loading routine:
https://github.com/bonimy/MushROMs/blob/master/doc/SMB1%20Level%20Format.md


Ah, I see! In that case, no worries, I can wait. I was mainly looking into ways to change the palette of the colors used in the levels. I also wonder if things like the gray grassy platforms world 6-3 had can be brought back.

gridatttack
Posted on 08-31-24 05:58 PM, in A level editor for Super Mario All-Star's SMB1 Link | ID: 601
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Alright, had a go for a bit and I'm surprised! I love the animated tiles as well as sprites

Some of the issues I noted were:
* Wanted to edit world 2-1, I wasn't able to remove the castle of the beginning or the small staircase at teh start; only when deleting all the objects in a level I was able to remove them.
* It's a bit annoying when you double click to select an object or move it around and it changes to another one: I was trying to add the hole with water, but seems when you move it up, it changs to something else.
* I wasn't able to find the horizontal question blocks that some levels have? (I assume this is still a WIP as not all objects are selectable yet)

I recommend taking a look into the New Mario DS game editor; it's pretty cool and you ca perhaps get some ideas for the editor! https://github.com/Dirbaio/NSMB-Editor

I'll try to come up with a custom level; tried importing one of my NSMBDS ones, but I need upside down pipes of lost levels haha.

Great work so far! :D

Main - Posts by gridatttack

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