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Main - Posts by spel werdz rite


spel werdz rite
Posted on 08-29-24 07:34 PM, in A level editor for Super Mario All-Star's SMB1 Link | ID: 567
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This is a preview release. For those not in the know, MushROMs was the name of my Super Mario All-Stars SMB1 editor. I later changed the name to Brutario (Brute-force mario editor) in an attempt to deliver a minimum viable product.

Right now, you can just edit level data. But this was far-and-away the hardest thing to implement, so hopefully other features will be easier to add in the future now. You can insert new objects into levels, but don't go crazy as I haven't added ROM expansion features yet, and there's not much extra space in the level data to begin with.

I tested as best I could, and I am able to edit and save just fine. I worked hard to make the interface responsive and friendly, but it still needs a lot of work.

I'm most interested in feedback: What's good, what could be better, and what's broken.

Link



Source Code if you want to contribute

Big thanks to all the support and patience I've received over the years. I love this community and I hope Brutario is a project that grows and gets its own community over time. I'll keep working on it so long as people care about it.

spel werdz rite
Posted on 08-29-24 11:39 PM, in A level editor for Super Mario All-Star's SMB1 (rev. 2 of 08-29-24 11:41 PM by spel werdz rite) Link | ID: 575
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Posted by gridatttack
Wow! It's been a while SWR! I remember seeing the editor long, long ago on SMWC when you posted it there.

I never gave up waiting haha. I do have an idea in mind to test this as I have a full set of levels to recreate...

Looking forward to Lost Levels edition as well 👀

Speaking off, is there any documentation for SMAS SMB1? I remember editing the graphics for TLL only as I was annoyed it had the same decoration as SMB1, I recall opening the game in YYCHR is fine, but do you have any info for palette editing?


Before you recreate the levels, I'm working on a tool that will import NES levels. I'll put a rush on it if you have an interest in that. It won't be perfect, because certain levels (castles and underwater) use new unique tiles and it's really hard to guess the proper conversion. But the tool should be enough to do a lot of help.

Also, what documentation are you looking for? I have a few docs stashed away, but they're pretty unorganized. Here's a very in-depth document on the level loading routine:
https://github.com/bonimy/MushROMs/blob/master/doc/SMB1%20Level%20Format.md

spel werdz rite
Posted on 08-31-24 09:52 PM, in A level editor for Super Mario All-Star's SMB1 (rev. 2 of 08-31-24 09:52 PM by spel werdz rite) Link | ID: 602
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Posted by gridatttack

* Wanted to edit world 2-1, I wasn't able to remove the castle of the beginning or the small staircase at teh start; only when deleting all the objects in a level I was able to remove them.
* It's a bit annoying when you double click to select an object or move it around and it changes to another one: I was trying to add the hole with water, but seems when you move it up, it changs to something else.
* I wasn't able to find the horizontal question blocks that some levels have? (I assume this is still a WIP as not all objects are selectable yet)

I recommend taking a look into the New Mario DS game editor; it's pretty cool and you ca perhaps get some ideas for the editor! https://github.com/Dirbaio/NSMB-Editor



All noted. Thanks a lot for the feedback!

spel werdz rite
Posted on 09-10-24 09:53 AM, in A level editor for Super Mario All-Star's SMB1 Link | ID: 774
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Just an FYI I am porting this to C++ to reach a wider audience. It should take me about a month or two to finish. Features will be paused until the port is complete.

How's the editor treating anyone who's used it so far?

Main - Posts by spel werdz rite


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