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12-03-24 05:16 PM |
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Main - Posts by spel werdz rite |
spel werdz rite |
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Newcomer Level: 3 Posts: 1/4 EXP: 78 Next: 50 Since: 08-29-24 Last post: 84 days Last view: 20 days |
This is a preview release. For those not in the know, MushROMs was the name of my Super Mario All-Stars SMB1 editor. I later changed the name to Brutario (Brute-force mario editor) in an attempt to deliver a minimum viable product.
Right now, you can just edit level data. But this was far-and-away the hardest thing to implement, so hopefully other features will be easier to add in the future now. You can insert new objects into levels, but don't go crazy as I haven't added ROM expansion features yet, and there's not much extra space in the level data to begin with. I tested as best I could, and I am able to edit and save just fine. I worked hard to make the interface responsive and friendly, but it still needs a lot of work. I'm most interested in feedback: What's good, what could be better, and what's broken. Link Source Code if you want to contribute Big thanks to all the support and patience I've received over the years. I love this community and I hope Brutario is a project that grows and gets its own community over time. I'll keep working on it so long as people care about it. |
spel werdz rite |
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Newcomer Level: 3 Posts: 2/4 EXP: 78 Next: 50 Since: 08-29-24 Last post: 84 days Last view: 20 days |
Posted by gridatttack Before you recreate the levels, I'm working on a tool that will import NES levels. I'll put a rush on it if you have an interest in that. It won't be perfect, because certain levels (castles and underwater) use new unique tiles and it's really hard to guess the proper conversion. But the tool should be enough to do a lot of help. Also, what documentation are you looking for? I have a few docs stashed away, but they're pretty unorganized. Here's a very in-depth document on the level loading routine: https://github.com/bonimy/MushROMs/blob/master/doc/SMB1%20Level%20Format.md |
spel werdz rite |
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Newcomer Level: 3 Posts: 3/4 EXP: 78 Next: 50 Since: 08-29-24 Last post: 84 days Last view: 20 days |
Posted by gridatttack All noted. Thanks a lot for the feedback! |
spel werdz rite |
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Newcomer Level: 3 Posts: 4/4 EXP: 78 Next: 50 Since: 08-29-24 Last post: 84 days Last view: 20 days |
Just an FYI I am porting this to C++ to reach a wider audience. It should take me about a month or two to finish. Features will be paused until the port is complete.
How's the editor treating anyone who's used it so far? |
Main - Posts by spel werdz rite |
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