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Description |
Final Fantasy Elements is a descendant of the acclaimed FF1 mods, Final Fantasy Negative One and Final Fantasy Ultra Champion Edition. Here is a list of its improvements over the original Final Fantasy, released in 1987:
1. The Intelligence and Luck stats actually work. So do all spells (e.g., TMPR).
2. There are 12 classes, all of which have been painstakingly balanced in order to make all parties viable, but also challenging. Fighters (Viking) are no longer overpowered; the Thief (Rogue) is no longer horrendous. The magic system has been completely overhauled and improved.
3. Low-tension fetch quests have been replaced with challenging new dungeons, including 5 after Tiamat.
4. Enemies and especially bosses have more HP and more diversity in attack patterns, making the game more tactical. CHAOS is actually hard and you will feel like you accomplished something when you defeat him.
5. New, powerful spells exist such as: SURG, HEX, RUIN, GLRY, and SAGE.
6. Equipment and tactics are emphasized more than levels; this game is beatable at low levels but remains engaging at high ones.
7. Several difficult bonus bosses have been added.
8. Unfair mechanics (e.g., ambushes by 7+ mobs) have been removed. "Stun lock" is easier to avoid and rare.
9. FF Elements uses the same 8-element system as most modern final fantasy games: earth, fire, water, air, lightning, ice, dark, and holy.
10. Extant animals have been removed as enemies. You no longer kill innocent WOLFs but WARGs; the SHARK is now ISONADE, etc.
11. Dialogue has been revamped, giving the game an entirely new story. Whether this is an improvement or an embarrassment depends on one's sense of humor...
Final Fantasy Elements preserves the best of Final Fantasy 1, achieving what the game likely would have been given modern game design knowledge and a more generous time budget for debugging and development. It has been playtested over years and balanced for challenge and strategic diversity. Credit is due to Robert August de Meijer, PinkPuff, and--last but certainly not least--Nasir Gebelli. |
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