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Description |
BOOT CAMP —
A Microhack by BlueFinch, 2023
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UPDATE: Fixed reset door in a level, refined 2 setups, removed some cheese, added infinite lives, reset doors now in 4 levels, and the hack name now in the HUD
This is a Kuribo Boot hack.
It involves augmented mechanics to the Kuribo's/Goomba's Shoe/Boot.
It is a medium-hard / hard, non-kaizo hack that demands precision.
(There is one shell jump in this game that is mandatory. Learn it, then!)
The levels are not wide and open, but tend to be closed and tight.
This is not a run-and-gun hack, but it is a precision one — fair, but also challenging.
The difficulty generally grades upward till the end.
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Gameplay:
You will need to "double jump" all throughout this hack.
How? Well, you get upward acceleration coming off of a hit enemy.
With the White Boot, if you release jump while in the air
then press it again, you get a bonus jump.
Awkward at first, but then you get used to it.
This along with various other situations outlined below
in the attributes and abilities of the boot make for an
interesting and fun mechanic to explore across a dozen levels.
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The White Boot Attributes and Abilities:
- Additional air jump post-hitting enemy.
- Additional air jump coming out of pipe.
- Can climb vines
- Can hold and throw objects
- Able to bounce on Spike's spikeball
- Munchers are now dangerous to the boot! (lore: they eat through the boot because it is lighter)
- Palette for boot is white throughout game (and "ghostly" white when in the fortress or certain other situations)
All of these together drastically alter the gameplay
making this concept interesting enough to make into
a microhack.
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For list of all mods and credits, see the enclosed README |
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