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Description |
This patch modifies a few of the base Limits the game has raising them.
HP from 999 to 9,999.
ATK from 511 to 655.
DEF from 511 to 999.
Damage from 999 to 9,999.
Magic Damage from 999 to 9,999.
EP and GP earned from 9,999 to 15,000
For potential questions why these specific values
HP Karn's HP gets multiplied by the amount of people he fuses with, resulting in him reaching
999 HP very quickly, with this he can reach over 1,000 HP
ATK can only go up to 655 because the damage formula multiplies the ATK stat by 100
this means at 656 or higher the damage value would overflow back to 0 after reaching 65,535, and 656 would make it 65,600 resulting in just 65.
EP and GP by default the most valuable battle gives 9,999 EP and GP
but the game has a reward system where if you kill an enemy quickly you get more EP and GP
a 1 turn kill rewards you with 150% EP and GP, making the new max possible amount 14,998
Damage and Magic Damage had their limits raised to 9,999 to prevent confusion as the game can only display 4 digits worth of damage |
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