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Description |
Remember Bob-omb Mafia? That one weirdly edgy hack that had even weirder balancing issues?
WELL, NOW... It's been... well, hopefully fixed. Some things were very much impossible to fix, such as...
* Baba Yaga's sprite bugs out in his cutscene when he moves
* Bob omb Soldier's sprite bugs out in the shy guy cutscene
* Shy guys sprite bugs out in the bob omb mafia cutscene
* Level visual layering isn't good
* Balancing still sorta isn't good, it's better though.
* Intro still hangs, don't worry just press A and it'll pass
But how about the author explains what WAS fixed?
* Edgy dialogue has been made much less edgy, while still keeping the charm!
* You level up much quicker after bosses
* You can feasibly beat the first boss without grinding!
* MORE QUALITY OF LIFE!
* More content!
* You can better tell where to go in the forest caves now!! (this is a big one)
* Drastically nerfed final boss, but still quite tough! Don't underestimate it!
* Better pacing, hopefully!
* New boss in the Secret Area that was in the Kaputsa Plains Shop!
* Radish only needs to be fought ONCE instead of 3 times! (Patch A Only)
* New enemy in the Plains, Rain Wasp! To fit in with the reworked Rhizopoid. (Patch A Only)
* Many enemy formations and enemies themselves have been nerfed, some however have been buffed. (Patch A Only)
* Lowered FP costs on spells (Patch A Only)
To Giangurgolo & Omega; You have been offline for a very long time but, if you wish for the author to take this down at any point, contact him via discord and he shall without hesitation.
Always patch onto a clean freshly downloaded ROM, please! NEVER patch this onto an already patched rom, IT WILL BUG OUT DUE TO ADDED NPCS, and unfortunately, this is why it must be its own patch despite being an addendum. In SMRPG you cannot apply multiple patches that adjust npc data. |
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