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Description |
Found out that the game has a register that counts the number of steps, from a x value to zero.
When it's zero it starts a pseudorandom generator and if the output / 8 equals to a reminder of zero, then it starts the combat.
The steps required to start this algorithm are also hardcoded into the executable (EBOOT.BIN), so if these are changed, the problem related with the clock will not be fixed, but it will delay the execution of this routine.
This mod comes with a patcher that will help in this task. |
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