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Description |
Hi, thanks for downloading!
The goal of this project is to take all the amazing hacks
from the Fire Emblem GBA hacking community and put them
into the base game experience. These are designed for
veteran players and newcomers alike!
The changes are designed to be uncontroversial enough
so that this isn't seen as an "alternate" way to
play the game but an "enhanced" way.
The major changes are QOL and bugfixes.
The only gameplay changes come from removing
localization changes.
Here are the changes present in all versions:
-Adds Casual Mode
-Unlocks Hard Mode at start
-Prevent Misheal bug
-Fimbulvetr glitch fix
-Display stats when battle animations are off
This game has multiple patches;
I'll describe each briefly
Fixed:
Fixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this.
In the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category.
(e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups).
Fixed growths uses a formula to determine growths. Essentially, every character starts with 50 "Growth Points (GP)" per stat.
Whenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up.
(e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn't gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs playthrough.)
NOTE: The author used to include a numbers patch, but the numbers patch is somewhat outdated now. For those looking for a more balanced FE6, check out Project Ember.
Please enjoy, and be sure to check out the author's other hacks as well! |
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