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Description |
This hack provide small balance tweaks to some of the turtles:
Leo:
- Increase the range of the first hit of his regular attack combo by 6 pixels
- Increase the range of the second hit of his regular attack combo by 2 pixels
- Increase the range of the fourth hit of his regular attack combo by 4 pixels
Donatello:
- Increase the range of the fourth hit of his regular attack combo by 4 pixels
- Increase the damage of the first hit of his regular attack combo by 1
- Increase the damage of the shoulder bash (run+attack) by 1
Raphael:
- Increase the range of the fourth hit of his regular attack combo by 4 pixels
Other:
- Move the invisible wall on the right side of the screen by 12 pixels to the right
The Turtles are unbalanced, with Mike being clearly OP.
Furthermore, there were discrepencies between the art, the visual of the attacks, and the actual hit detection.
Indeed, especially for Leo, the weapon could visibly go through an enemy but not hit.
These fixes aim at lessening these issues.
As for the invisible wall on the right of the screen, there was a clear difference between how far the player can walk on the left side of the screen, versus how far he can walk on the right side. This fix also lessens this issue. It only affects the "scroll stoppers" during enemy waves, it does not affect boss fights or other things. |
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