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Description |
Many fans of the original Vandal Hearts would probably like to see a similar combat system in the continuation of the cult game (after all, some were disappointed that in Vandal Hearts 2 all units moving at the same time). This modification allows allied and enemy units to take turns (the classic order - enemies move after the allies have finished their turn). As it turned out, this option significantly complicates the fight.
Changes in v1.1:
- Fixed dual move when enemy can't reach player (path is blocked).
- Activated "Advanced Mode" by default (does not apply to a previously saved game).
- Unlocked hidden items counter (displays the number of hidden items in the current location).
Changes in v1.2:
- Fixed dual move when enemy becomes small (spell effect). |
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