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Description |
Fixes a handful of gameplay bugs in the game and adjusts some values to be not absolutely imbalanced.
-enabled AGL/evade for actual hit/evade mechanics instead of animation-only
-hit up/down effects altered from no change to +10/-15 accuracy
-increased chance for critical hits from fixed 0 to 2+LUCK
-LUCK now grants a chance to deny enemy counter moves
-changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)
-reduced damage of regular attacks for dual attackers by 25%
-reduced Kevin's wolfform bonus from +15% to +10%
-reduced power up/down effect from +33% to +20%
-apply 300 def cap before buffs instead of after
-corrected issue with level-ups where max stats were sometimes those of later levels
-force attack recalculation on map transition to prevent wolf bonus stacking abuse
-Transshape has fixed duration of 12 instead of 25 minus LUCK
-Heal Light no longer "heals" maxHP up/down (effect was only visible on next maxHP check)
-Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
-prevent HP overflow from healing enemies with 65k+ HP
-changed energy ball from crit rate = 50% to crit rate x1.5
-Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
-fixed Kevin's Deathhand and Dervish being mixed up in menu
-fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
-removed check that sets LUCK to max if it is 20 or above on any kill
-fixed that the day bonus on melee attacks checked for the target's saber instead of the attacker's
-added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
-fixed magic shield only applying half of the magic defense effect mind up gives
-fixed cast time progressing while menu is open
-fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus
-changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
-added exp rubberbanding if your highest levelled party member is below the monster's level
-added extra patch to remove cast time of spells
-added extra patch to always get a chest after battle
-added extra patch to boost all elements on manaday |
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