News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Chat on Discord
Views: 760,530
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts | Community
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
11-23-24 11:58 AM
Guest: Register | Login

NeoRHDN - Hacks - Hack Information

SNES Final Fantasy IV: Add 15 New Spell Slots
Hack of Final Fantasy II
Description
This is a hack that is aimed at modders of FFIV.
This hack changes the programming of Call Magic so it no longer has to look at a dummy spell in order to use the full spell (The original game seemed to do this to display the attack names, a little silly, in retrospect) but instead looks at Call Magic at its source (the attack names). and renames those to be that of the Summons.

This allows the modder to make up to 15 new spells, expand Black or White Magic with the help of FF4kster or really use those slots for anything they please. All events, starting spells, and Caller Orbs have been modified to read the new Summon spots, rather than the now unused entries.

The only changes you will notice is that the Summons are the same spells that you use, instead of their full names (or attack names)

This mod is as non-intrusive as possible.
TitleSNES Final Fantasy IV: Add 15 New Spell Slots
GameFinal Fantasy II
Released ByGrimoire LD
CategoryImprovement
LicenseN/A
Patching InformationNo-Header (SNES)
GenreRole Playing
ModsO
Patch Version1.0
Hack Release Date06 April 2020
ReadmeReadme File
Downloads191
Last Modified2024-08-15 00:40:08
Source
YoutubeN/A


Screenshots

Affiliates:


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.028 seconds. (658KB of memory used)
MySQL - queries: 24, rows: 323/329, time: 0.022 seconds.