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Description |
General changes:
-12 classes selectable, see below for details
-Class change event instead grants +20 m.def
-Reworked spell list, INT increases spell effectiveness
-Reworked equipment list
-Hit count is now fixed based on class, e.g. fighter has 5, rogue 8
-All the bug fixes and speedup modifications including dash button
-Buffed bosses
-Doubled exp gain, reduced early to mid game costs
-Most regular encounter are now runnable (all except those linked to boss formations)
-Some small dungeon changes, mostly ice cave to prevent bypassing the Eye boss via warp spell and to get bats in earth cave out of the way
Classes:
-Fighter: Can use swords, axes and the heaviest armor
-Rogue: Dual wields knives, 8 hits, deals highest damage against low def targets
-Bl.Belt: Unarmed expert, highest m.def and lv50 damage
-RedMage: Can use swords and a good portion of white and black magic but has only mediocre stats
-WhiteMage: Can cast every white spell
-BlackMage: Can cast every black spell
-Paladin: Sword fighter with limited selection of white spells (up to level 5)
-Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5)
-Druid: Unarmed brawler that learns some support spells of all levels
-Shaman: Can learn every support spell
-Magus: Can learn every damage spell
-Sage: Can learn every spell but slow gain of spell charges |
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