|
Description |
Like the previous title, this sequel puts the player in control of Protoman from the classic series.
==Features:==
-1. All of X’s graphic tiles have been changed with sprites of Protoman
-2. Some new dialogue
-3. Protoman has his own weapon get sprite
-4. Protoman has his own 1up sprite
-5. Protoman has his own menu icon
-6. Protoman has his own life bar icon
-7. Charge shot palettes are different
-8. Can only access 3 upgrade enhancement capsules
-9. New weapon colors
-10. A smaller life bar
-11. Shorter dash length
-12. New title screen
-13. Level 1 charge is changed into a level 2 charge shot
-14. Level 2 charge is changed into a level 3 charge shot
-15. Level 3 charge is changed into two level 3 charge shots when fully charged with the arm upgrade(level 1 when it's not fully charged)
-16. Changed the "X" in X.Buster to P.Buster in the menu (However, this changed the "X" in EXIT making it spell EPIT)
==Planned Features:==
-Editing the wire frame model of X from the intro cut scene (if that's possible)
==KNOWN BUGS:==
-If the arm upgrade is fully charged, fired the second charge shot while sliding down a wall, it'll cancel it if the shot button is pressed fast. The second charge shot can still be fired, but only after the first one is fired first.
-Another known bug with the arm upgrade takes place while sliding down a wall. If un-fully charged shots are fired while sliding down a wall, the first and second shots will be level 2 and 3.
-It's nothing major but after getting the helmet upgrade, the top of Protoman's helmet will shift a little while moving. This is due to the way that the top part of the upgraded helmet graphics are set up. It's also noticeable when he does his victory pose.
==Instructions:==
-To patch this, a copy of this file is required: Mega Man X 2 (U) [!].smc, and Lunar IPS or any other program, but the program that would be most recommend is flips to patch this with.
-And make sure it's unheadered. |
|