 |
Description |
Age of the Sinistrals expands on the original game by adding around 70 new spells, including some physical-like techs and passive abilities that even Guy and Dekar can learn.
Learning new skills now adds slight increases to stats to allow for some character customization.
A true final boss fight with Guard Daos has been added to the grand finale, but even the regular 4 Sinistrals will put up more of a fight than before.
For those desiring a more challenging experience, a hard mode has been added in place of retry mode (now always unlocked).
More changes:
[list][li]Rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each[/li]
[li]CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5[/li]
[li]Modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured[/li]
[/list]
Note: NOT compatible with vanilla savegames!
2020-12-22: Version 10 release |
|