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11-24-24 07:52 AM
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NeoRHDN - Hacks - Hack Information

Lode Runner Bullet
Hack of Lode Runner
Description
This is Nintendo's lode runner. Now he got shoot ability, that destroy bricks and kill
enemies.
- To shoot you need take some quantity heaps of gold.
- Ammo quantity locate in up right corner of screen.
- For 1 gold you get 1 bullet. Bullets accumulate up to nine.
- If bullets quantity more than 0 - you can shoot by press SELECT button.
- Shooting direction depend from last moving direction of lode runner.
- If you gonna kill enemy, who obtain 1 gold - you get his gold immediately.
- For shooting action it used "battle city" shooting sounds.

Some comments about select button:
- Now you can change stage number be on black screen between stages/before next stage.
- You can't change stage number be inside stage.

Some bugs:
-by use fceux 2.2.2 you can hear infinite fizz sound when you kill enemy. - it's very rare
-when you shoot to mob of 3 enemy, bullet can disappear. - here you observe nintendo limit:place more than 8 sprite in line(here nine) cutting off odd(you can fix it by options of emulator like "no sprite limit" or "allow more 8 sprites per line")
-by use fceux 2.2.2 in some cases lode runner become invisible. - it's very rare
-when you press select button on you own construction stage process - game may glitch.
-when you load you previous save - lode runner can delve a pit. - its quite frequent.

Game tested with:
nestopia,
virtuaNes 0.97,
Fceux 2.2.2


Author append disassembled code with his additions. It's assigned for asm6 assembler.


For comfortable play process place Select button near A and B buttons on keyboard.


Download lunarips and patch original game with it.
23.10.17
TitleLode Runner Bullet
GameLode Runner
Released ByYurii
CategoryImprovement
LicenseN/A
Patching InformationNo Special Requirements
GenrePuzzle
ModsS, GP
Patch Version1.0
Hack Release Date26 October 2017
ReadmeReadme File
Downloads516
Last Modified2024-08-15 00:40:08
Source
YoutubeN/A


Screenshots

Affiliates:


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

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