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Description |
There's a professor at the Classroom who teaches you about the six outline colour-changing statuses in the game: Rflect, Safe, Shell, Stop, Haste and Slow. If one of your party members has one of those statuses, their outline will pulse in that colour. However, if more than one of those statuses affects the same character, only one colour will be chosen for that character. That is because the game has different priorities for each of those statuses, and only displays the status of highest priority. This game changes the system to forego priorities and instead rotate all of the applicable outline colours. |
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