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Description |
In the original game, a shamanized player character lost his shaman fusion every time his HP fell to or below a quarter of his maximum HP, in particular:
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if HP was greater than 0, but less than or equal to 1/4 of max_HP, PC entered a wounded (critical health) state with modified sprite
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if HP was less than or equal to 0, PC got KO'd
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Those conditions fleshed out into code which, with some variations, was a part of these in-game situations:
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getting unfused in battle by taking critical (that puts in critical health) or fatal (greater than or equal to HP) damage by attacks, spells or items
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getting unfused on overworld by taking critical item damage (Bait/Crappie, Wisdom Fruit)
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getting unfused on overworld by taking critical poison damage
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The goal of the "Unfusing Less" hack (abbr. "UL") was to rewrite conditions as to when to perform unfusion, to make the game generally a more enjoyable experience (most people's complaint about the shaman system was how easy it was to lose a shaman and how hard it was to walk back to base to re-apply).
As of now, things that UL has changed are:
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shamanized characters will never lose fusion by falling to critical health in battle by attacks, spells or items; on overworld - by items and poison. However, fatal damage will still unfuse and KO them (not the case with items and poison though - those leave characters with 1 HP).
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USAGE
Files attached:
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"UL_orig.ips" - to apply to "Breath of Fire II (USA).sfc" (checksums below). Version of hack for original US version players.
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"UL_retrans.ips" - to apply to "Breath of Fire II (USA) [En+Hack by d4s+Watercrown v1.2b] (Original Title Screen Music).sfc" (checksums below). Version of hack for re-translation players.
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