 |
Description |
In Zone Eater Cave, there's a room with a ceiling that falls every four seconds or so. The game uses tile-based event triggers to determine if you avoid being crushed, except that if the ceiling's timer expires at the wrong time, it supersedes the tile-based event triggers and prevents them from declaring you safe, meaning that you can die even if the ceiling misses. It also means you can survive even if you get crushed, or that Terra can bypass the exits to the room and walk about the darkness without falling. This patch makes the ceiling respect tile-based event triggers. |
|